So I updated my version of WINE to 1.6, it was 1.4.
I haven’t tested the debug with a full server yet (24 players) but just using my ping as an example - I start with a ping of about 36 - 40. Sitting on the server alone, it would jump from a 30ish ping to 50ish ping. That just could be due to internet issues on my end so I can’t tell for sure until I get a full server.
As more players join, the ping shoots up. It will usually stay around 80 with a full server, but that just doesn’t seem normal for the ping to jump that high. It’s not just my ping that does it but everyone that is playing on the server. Their pings will start out lower with less people, but as more people join the ping increases.
Before I set it up on my dedicated box, I tested it on a VPS from Digital Ocean - just a standard 512MB 1 CPU vps and the game worked, but the same issue. I thought that the ping spikes were just due to the low specs on the vps.
I thought it might be something wrong with either the connection to my server or the box itself and I emailed the techs about it and they found nothing wrong with the box or the connection.
Here is a screenshot of the debug you were talking about.