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    ericjs

    @ericjs

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    Posts made by ericjs

    • The problem with feint is really a problem with parry

      In the real world, a parry is just a type of weapon hit, just like a slash, stab, and overhead. It is simply such a move targeted at the opponent’s weapon rather than at his person.

      Chivalry simplifies these to model them in the game, of course, but parry is modeled entirely differently than the other weapon hits, and much more simply: there is no windup / release / recovery, there is just a simple push of a button and you are committed to an action that has to play itself out while you watch helplessly.

      A feint is basically the ability to cancel a weapon hit part of the way through. If you could also cancel a parry up to a certain point, you could respond to a feint, and then have some chance of realizing that it isn’t a real strike and cancel your parry, leaving yourself a chance of parrying the next attack. This would make the feint mechanic much more reasonable. Feints would still have a chance of making you screw up, but they wouldn’t be such an all or nothing crap-shoot.

      That’s MY stab at a solution. But to be more abstract and long-winded, here is my take on what the general problem is:

      In the real world, a feint doesn’t make you execute some action that you can’t recover from period; it makes you put your weapon in a position to block in one area, but which makes it more difficult to block an attack coming into a different area (which is where the attacker puts his next attack). It’s a much subtler thing than Chivalry is making it. Granted, Chivalry has to simplify how it models combat. The problem feint is running into is that the simplifications turn it into something very artificial and not very palatable to a lot of people. These simplifications and how well or poorly they model the real world need to be re-examined. All the complicated tweaking of the current model that are being played with are not going to solve the problem. You need to reexamine the model.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      E
      ericjs
    • RE: CU 1 Patch 2 Beta 4

      -One-handed bastard swords withut a shield now ‘officially’ supported; 1 will toggle between
      one-handed and two-handed, 3 will toggle shield if equipped.

      Thank you!

      -Vanguard sprint attack can now be rebound to a key other than mouse 1 to allow you to perform
      normal slash attacks with a sprint attack readied.

      Double thank you!!!

      The weapon stat changes I’m not sure what to make of…I wish the devs would post the thinking behind the changes and not just the changes.

      posted in Official News
      E
      ericjs
    • RE: CU1 Patch 2 Beta 3 [Notes Added]

      It’s only 50/ 50 if they feint once for every real attack. If they are truly feint spamming, they are feinting several times for each real attack. Say they only attack once for every three feints. Then you have only a 1 in 4 chance of being hit (or hit trading).

      posted in Official News
      E
      ericjs
    • RE: Why can't primary swords be used one handed w/o a shield?

      I strongly agree.

      I’m really sick of hearing “it was never intended to be that way” about various things. I don’t care! It has become part of the de facto reality of the game. If you are going to change it, justify how it is an improvement and doesn’t affect anything negatively.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      E
      ericjs
    • RE: [WEP] How to fight with zweihander rublevka style

      Zweihander is for pansies. Real man fight with dreihander.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      E
      ericjs
    • RE: Blocking system broken as always

      I feel like parry is broken too. It worked best for me months ago before all the updates and patches. I find it hard to believe I’ve simply gotten worse at this game, and continue to get worse instead of better.

      However I wonder whether it isn’t much more broken for some people than others. This is one of those issues where very experienced players have wildly different experiences. Repeatedly in discussion after discussion, you see this disconnect. I wonder whether some factor or combination of factors of graphics settings, GPU performance, ping, etc. make the animations poorly synced or more inconsistent for some people but not others.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      E
      ericjs
    • RE: Autobalance broken

      I would just like to note that this happens EVERY PATCH. Could some at TB maybe make a note not to do this?

      posted in Bug Reports
      E
      ericjs
    • RE: Near 6 months after release, many things are still unfixed

      Throughout these forums I repeatedly see people making entirely contrary statements about the reliability of the combat system. Some, including some players with a lot of play time, vehemently complain about it being bugged. Others, just as vehemently that the problems are only minor.

      Is it possible they are both right? Could it be that there are some major issues that only get really bad under certain conditions or settings?

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      E
      ericjs
    • RE: CU1 Patch 1.5 Now Live - April 29, 2013

      @TV’s:

      @Dr z0b:

      To everyone that has complained/whined/trashed Torn Banner: did you play the Beta? I didn’t because I’m in Australia and the ping was ridiculous but I tried at least.

      I presume most people aren’t interested in helping but like to complain.

      I could only see 3 servers (which were empty most of the time) whenever I launched the beta.
      The ping was atrocious on the servers too at 150+ ping, and I live in California.

      I haven’t complained yet (or tried the new patch), but I had a similar experience. I tried numerous times to try out the beta, and never found any servers with a non-ridiculous ping, and there were never more than a few showing at all. This is from the northeast US. During previous betas this was not the case, so I don’t know what was going on with this one.

      posted in Official News
      E
      ericjs
    • RE: All of my settings are being reset to default on launch.

      I don’t know yet if it is happening to me every time, but Chivalry just decided to reset my setting too. I tried to play an found my framerate was terrible…turns out all my video settings were set up high. My whole config has been reset or overwritten…key bindings, everything. Awesome.

      posted in Technical Support
      E
      ericjs