I have been in one match, of about 5 or 6, that passed the first stage of the map. The spawn location for defenders is completely ridiculous, the only way the objective could be more unfair is if they placed the ballista in the mason spawn points. After that, the caged slaves was very balanced, it took my team a decent amount of time to break the locks. The second wave of slave freeing was much easier, almost too easy. The shackles need to take a hit or two more to do the job on that one. Breaking down the door nearly stopped us, I don’t think that portion is in need of too much of a change. Finally, Malric was easy, but not terribly so. The run to him was much shorter than to the Agatha king, and that made it much easier to kill him, but compared to other parts of the stage it was more balanced.
I really think that the map would be improved if they took some of the spare difficulty from the first objective and gave it to the second slave objective. Possibly make the run to Malric a bit longer, start at the bottom of his stairs instead of just outside the door maybe.