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    evil unicorn1

    @evil unicorn1

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    Posts made by evil unicorn1

    • RE: Sounds of arrows

      @lemonater47:

      Well in real life they don’t make any sound.

      From own experience I can tell that they do, enough to hear it through helmet with padded insides

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      E
      evil unicorn1
    • Sounds of arrows

      Personal thoughts, not pretending to be right
      Flying arrows must be twice louder(or even more), sound should be more trembling and deep(more differing frequency and faster cycle of it’s change), because now arrows flying around is hard to notice, until you got hit
      others projectiles fir the sound on my opinion(exept huger projectiles like javelins should have deeper sound)

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      E
      evil unicorn1
    • Team objective gamemode

      To the point. Team objective is meant to be the core mode(“unique” as i guess i heard from the devs) but as it is now, it is completely linear => gets boring and makes me to look for another game mode after a few times playing same map .
      I see it more exciting if it would be resources (team deathmatch like) instead of timer + possibility for defenders to undo the obj done by attackers (push them back, take planks to the gate to fix it etc.), or objectives leading to the different scenario(choosing sections of the wall to attack, different siege machines).

      In a few words more diversity for that game mode, as it has great potencial.
      –----------------------------------------
      IMHO this is primary goal to achieve, because it will improve the gameplay a lot more than polishing game mechanics which are already great.

      ty for reading ^^

      PS I understand it shall take a lot of work mentioning mapping, coding, etc, etc
      but i think its worth it that’s why I’m writing this post

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      E
      evil unicorn1
    • 2 handed sword alternative blows

      Suggestion is to add blow from underneath for 2 swords using alt(halbert like), which comboes up with the same type of blow into another blow from underneath but from other side

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      E
      evil unicorn1
    • RE: Mass and size of the weapon

      1st: well id argue with that but i dont know the details of how chivalry coded, but true that it will take some time

      takes away the usefulness

      hows that? makes people to aim their parries better
      it should be fine while you are using huge weapons like vanguard or shield while MAA but nerf archers in melee in the right way, and it could be balanced to fit people’s reflexes enough )
      but whatevah

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      E
      evil unicorn1
    • Mass and size of the weapon

      so as there’s still possibility for archer to block with a dagger knight’s maul with no damage taken
      i thought of a different size-dependance system: instead of stamina penalties there should be penalties on size of successful parry zone .
      For example if you block with a dagger lets say a blow from a maul you should be very precise while aiming your parry and on the opposite knight may get bigger size of successful parry zone with maul against the smaller weapons.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      E
      evil unicorn1
    • RE: DLC: commander gamemode

      some bigger maps would be enough i think
      even battlegrounds is ok for

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      E
      evil unicorn1
    • RE: DLC: commander gamemode

      NS and Chiv have different game mechanics so i’d like some teamworking mode for Chiv as well
      thats my point

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      E
      evil unicorn1
    • RE: DLC: commander gamemode

      yea sure NS is great game but i’m talking about CMW

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      E
      evil unicorn1
    • DLC: commander gamemode

      I noticed that usually loosing team with less skill trying to cooperate that leads them to victory and the most important a sh*t loads of fun…
      But that fun turns into rage when misunderstandings happen )
      So as the title says it would be nice to see someday a proper commander gamemode for C:MW.
      Vote chosen comander, class wish/suggestion system(mb squad system) and movement tips(orders) will make this game even more awesome.
      Also (not sure bout how it will affect the teamwork but) limited range for commands would be nice. It should make killing commander possible, motivate teams to charge (to kill enemy’s com) and holding the line so opposite team won’t kill theirs.
      Some would say that pub will nevar accept it. Duel servers show the opposite. People respect rules and kick those who do not. Just needs to have servers that specialize on that gamemode only.
      Thoughts ?

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      E
      evil unicorn1