I got it to work again! I had to check the game files within steam and it found 4 corrupted files. Before that I deleted my config folder. Now I got a new hud. Strange. Maybe some newer files were missing.
agreed. I do think that feints needed a little adjustment, there was no way to really judge feints if you could do them at any point within windup, some weapons just wound up too long. There’s still the argument about keeping initiative though in those situations… but i know feints with say spears were very easy to land… gmace was insane with combo feints… you’d basically just about be smacked in the head when the feint comes so the only real natural reaction would be to parry at that point.
Regarding combo feints, in my opinion they would be perfectly fine with how feints are working right now(You can’t feint in the entire windup, only some portion), there’s no reason to keep Panic Parry.
Also, feint values could be tweaked for each weapon so we don’t have situation just like you mentioned.
Ie. during combofeint you can only feint in first 20% of windup or something like that, just an example.
If you saw Knights running around target switching and combo feint to parrying just means they weren’t missing any strikes. A successful hit drains no stamina. Being a good Knight in 1vX situations relies entirely on having great accuracy and ability to get around parries without feints (because generally feinting = getting hit by an enemy from behind, but of course it has its place situationally) and having the reflexes and situational awareness to block incoming attacks as well as the footwork to put yourself in the most advantageous position to take the least amount of hits while still being able to be a threat with attacks (i.e. staying in range while keeping others out of range).
I mean, a Vanguard can and will do that as well, hence the complaints of dancing Vanguards tearing through enemy lines and such. Knights take one more hit to kill in general, so their uptime is higher and thus their potential damage is higher with the same amount of skill, unless Vanguard uses something like Zweihander where he’ll get more damage-per-swing than the Knight, but the higher range of the Vanguard means he gets more out of his footwork and can be safer from a greater number of weapons since he has the longest ones. A perfectly-played Vanguard would always outrange you, so he’d never get hit.
And since you think the combat is better and not sluggish:
What takes a level out of combat is artificial limitations. You are no longer able to sprint immediately after being parried, so what separated “great” footwork from “good” footwork is now gone, if not shut down entirely vs appropriately competent enemies. Not being able to feint out of a combo to parry means that even if you have the reaction time and awareness to properly block an incoming attack, if you were comboing, tough luck, you get hit anyway.
It’s reduced to single strikes, which means feinting is the order of the day since you can say goodbye to intentional misses (far too risky) and drag combos (far too risky) as well as aggressive, bust-in type of play which the Knight is meant to do because he can take an extra hit.
Ever played a competitive game of LTS? The only reason turtling isn’t the most dominant strategy, despite being the most common one, is because with sufficient skill and teamwork, you can blitz that double- or triple-archer setup fast enough and just go in there to pressure. See busting through the doorways on Throneroom for a good example. The only reason that’s possible is because someone could survive for a moment against multiple enemies while also making himself a threat, because SOMEONE has to go first. He often died within seconds, but it’s enough so that those following him can engage in battle as well and there you go, you broke through the turtle. Now that person, unless the enemies just don’t block any of the combos, will die before making it past the first guy because 1) he can’t sprint if he gets parried, 2) he can’t block if he attacked more than once.
It has been occuring but may have been due to steam maitenance?
Anywho, what I have noticed working when I get locked out of my weapons is to spawn with a starter weapon.
After spawning, I quickly hit ‘M’ to switch classes and loadouts. My weapons are then unlocked.
You can raise your shield in flinch can’t you? I’m sure you can.
But yes, a slight increase to all flinches would be appreciated.
I don’t think basing it on damage or combo time would work, since damage vs speed varies widely between weapons, and basing it on combo times seems arbitrary and inconsistent, in addition to spear-type weapons not having combo times.
A global increase to flinch shouldn’t cause any issues.
I’ve been running a dedicated server hosted by Multiplay in London for nearly 2 years now.
Multiplay has been getting attacked by massive DDoS attacks for months. Like many Game Server Providers sadly.
We also run Battlefield 3 servers and the DDoS attackers found it fun to regularly empty severs by exploiting a weakness in the connection between EA/DICE’s backend servers and the game server itself.
Multiplays Teamspeak servers were targeted many times too.
Whenever these attacks occurred we’d get lagspikes on our Chivalry servers.
A few weeks ago Multiplay upgraded their network by 100Gbps. I’ve not seen any DDoS attacks or any lagspikes since. I’m hoping this is the end matter.
HEY DUDE! Great news ! Thanks! you just made a friend!
I’m sorry that is not true. The Zwei would still be a direct upgrade with much more speed, much more range and better damage. Believe me anything but Maul damage requires this thing to be unhammerly fast, because it is so short.
It works. If you don’t believe me go fight Nomadz and Meanz from FF with their spears and you will see how well it works. But you pretty much have to do that with spears anyway, as being facehugged with a spear gets you killed so fast.
Good guys, fought them a couple of times, tough never had a problem with their kiting, or in general, i cant remember someone beat me with kiting. Same goes with the other players i consider good.
I’m quite sure they would have fared even worse in a closerange fight (that is where you will inevitably land as spear user if you don’t kite). But I’m sure you would also disagree with me here, because you already said kiting is always a mistake. And the power of a spear in close range combat has truly to be feared. No delays, no overheadlookdowns, no combos, slow as hell and takes 3 hits for a Knight!
I’m by no means saying that kiting is op. It is the only thing a Vg can do sometimes, otherwise its death by facehug.
@clayton: you really should have read the other posts, most of your points are covered there. Kiting works in this case because of 2 reasons:
-shields allow no counter attack and have a shield drop time before they can attack
-Vg weapons are much longer than Knight 1h
It is not so much that kiting is too strong, the problem is everything else puts the Vg at a severe uphill fight. As long as both are in range, the Vg has only disadvantages (and those are HUGE disadvantages) aside from the very slightly better strafe speed which does not help you at all in 99.99% of the fights. You also have to keep in mind that I’m talking about high level play here, so stuff that works against other players (like jump-stab or feint-kick) does not work here anymore (or far too rarely).
Hm I’m surprised everyone who posted is against my idea…maybe I should have done a poll…or mabye it is due to these forums, you know every second suggestion being something crazy like: “i wantz ninjaz /w fireballz lulz” (I also tend to say no to most things in here^^)
Ok scrap this, thought something like this would be appreciated/needed (with all the noobs crying: I got stomped *cry (aka LMBguard is op)^^)