I only have 14 hours in the game so I can’t say how well feints work out in this game right now, but I was wondering what kind of direction you guys are going in. Here are 3 possibilities that come to mind.
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Feints are not meant to be readable. If they are, then they are from a distance. The way feints would work here is that players would not try to react or predict but instead they would use things like abilities and footwork to fight for initiative or to at least stay at a range where it is readable.
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Feints are meant to be readable. While you can do certain things to have an advantage in terms of distance and initiative, feints are difficult to read but still within possibility.
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Feints are not meant to be readable. There would be limited ways of gaining an advantage through distance and initiative but prediction would play a huge role.
These are just meant to be examples. Personally I would like feints to be readable or there should be mechanical ways of countering them if they’re not. It’s hard to comment about how feints are now since animations will be improved and things could change. I would also like to know what other testers think about feinting right now and how feinting should work.