Rename the map to Lost Potential
Posts made by filthypeasant
RE: Devs please remove the Colosseum map
RE: Constant 120fps?
He means you won’t be able to see individual frames past that. Which is a true fact. No flicker. You get two TVs one at 90 FPS the other at 120 FPS and people will notice that there is a difference. But they cannot reliably day which one is which. It will be 50 50. 60-90 hoe EE is a different story most people will be able to get that right.
another strange thing. You take your hand in front of your face and shake it all around. It blurs in front of your eyes. You record that same hand shacking at 400 FPS and play it back real time on a 400hz screen and you won’t see it blur at all. Or at least not nearly as much depending on how fast you are moving your hand. That’s a really strange thing to see. Smoother than reality. But smoother Han reality starts at around 45 FPS for a person. However that actually varies a lot with things like tiredness and adrenalin swinging that value between 30 and 60.
Do you really believe what you are saying? 100fps feels laggy to me compared to 120 or even 144fps. I don’t think you need eagle-eyes or be smart to feel the difference.
RE: "Chivalry 2" map design
agreed, the vanilla maps are way better. they are just straight forward, play differently and run flawlessly for the most part. the community maps are all nice to look at but not that solid gameplay wise. if we want better maps we need to need to judge community made maps by gameplay and not just graphics and vote for those instead. changing the default map rotation could help already and make em appear less common maybe this is sth they can change after all even if they drop “main” patches now.
also i wouldn’t get my hopes too high for chiv2 this is what i had to read few days ago in response to ue4 project
RE: Torn banner…. what hardware should i buy?
I can just barely notice a difference between 120hz and 144hz. I also tried running the game at 120hz but it actually felt choppy while 120fps @ 144hz doesn’t. I guess without V-sync “max fps” always feels a bit choppy even with minimal frametime variance.
i found it kinda awkward but i made the same observations, 120hz feels more stuttery even though game is capped at 120fps online anyways, in theory playing 120hz without vsync should be the best if u can get a completely stable framerate but most of the times u can’t and since u still can get the all 120 frames with 144hz but simply drawn in more parts u should at least still see it more cleary or with a faster response time then, forcing 120fps on 144hz leads to some kind of stuttering but the jumpiness of fps alone probably compensates for that. the more hz the better and i am anyways to lazy to change it in windows every time since i havn’t found the proper refresh rate setting in ini file yet.
also can anyone eloborate on the new animation lod option in graphics menu? is it bound to distance only?
RE: OLD DEATHCAM
pls bring them back Q.Q
RE: Torn banner…. what hardware should i buy?
can only confirm… once again i have less fps than pre patch and the html menu hasn’t changed anything about that even if the patch notes would like to indicate that, the newly added skins from the fantasy contest surely don’t help much either.
i have even tried turning the basic shadows off but even after that i struggle to get 120fps i got 120 straight before with big margins partially, on classic maps already… ffs, excluding battlegrounds.
basically already having everything set to low but only character models to high which in some regards already makes it look like a good n64 game xD. sometimes i open the game and it is smooth. not only does every patch make it worse, it feels like everytime i start the game i either get it working or not.
no placebo, it is pretty borked and tb should seriously release a real performance patch to clean up the junk…
RE: Micro Stutter Fix
on a lot of maps i manage to run the game at almost 120fps constantly with lowered settings…
then again on maps like battleground i even get dips below 60 nowadays… runs extremely horrible for me, especially when playing mason and looking down the hill, observed with better hardware and strongly reduced graphic settings compared to a few month ago.
some of the newly added community maps like the one that starts in the swamp also run utterly bad for the most part.
get the performance at least back to where it has been already TB pls, also i wish i could go over 120 just like in offline mode but that’s a different kind of topic and probably unnecessary to demand when it already fails at 60fps right now.
RE: 144hz monitor
according to reviews the Asus VG248qe seems to be the only competitor for true 144hz and 120hz since it supposedly has an average response time of ~5ms without having any artifacts/inverse ghosting/rtc errors going on.
yes it is a late 2012 model but there is still nothing better and monitor manufacutres are making us wait.
If i bought a 144hz, and soon i will, i would not buy a display that only offers somewhat inverse ghosting free experience in return for +8ms response time when the refresh rate is already set at 7 or 8ms.
of course a 8ms response time display with a 8ms refresh rate is “faster” or at least seem more fluid than a 8ms response time display with a 16ms (60hz) refresh rate, but then u will spend all your time just watching the picutre getting drawn and it will have it barely finished when the screen refreshes again.
with the Asus VG248QE u seem to get almost crt alike ghosting free experience…
on a crt 60hz display you spend 16ms watching each frame, ok with pulsing lights but this does only make it better while with the horrible lcd displays nowadays you would much rather spend time watching the picture get drawn than the picture itself. lol
then of course there is the lightboost/motion blur stuff witch works better or rather natively on the BenQ models while they all do suffer from inverse ghosting as well (a firmware is supposed to help against that but most models in eu get delivered with v1 and modifying it should anyways void the warranty anyways), but this requieres the fps to constatnly run at the refresh rate.
surely it is a nice effect but practically unusable for most demanding and mp games.
actually the BenQ Xl2411Z,XL2420Z and the XL2720Z as well as the Asus VG248QE and the Aoc g2460pqu allegedly all have the same exact same panel but still they do do differ at response times.
Map a contest
WIll those maps arrive after all? I have been waiting since the announcement video :P
RE: Balance Chivalry ????
the patch is one the best chivalry has ever recieved and i am seriously wondering why it has taken so long.
so when i started the game first at that point of time when the patch got released and joined a server i’ve stumbled across the usual real (team) balance problems:
hordes of rank 40 players in one team, in the other just sub 20 a few higher. seriosuly?
how would one seriously try to improve balance when not even considering “auto balancing”- wtf
balance patch, far from it.
also the biggest issue i have with the game, and which makes it more and more unenjoyable is the fact that there is also no ping limit and nothing to balance anything in that regard.
i hate it being killed by someone just because he has a high ping. try to read his movement but you simply cant.
i am not picky but 100ms ping is way too much for chivalry, when i play with 20ms ping why should i be the one getting punished when some hobo is stupid enough or deliberetaly joining “my” server with a +5 frames difference in latency when he could just join some fucking us server or whatever.
really fix this shit.
i want a working and reasonable ping limit (i know torn banner wants as many customers as possible but there simply is no reason in 2014 and also judging by the amount of servers to have a ping like that, and why sanction the ones that match the connection speed the game requieres than other way round?)
… yeah and real auto balancing.