So bypassing the parry of every enemy around you is fair, or realistic which the game is trying to show elements of? The single attack should not be able to do that without any means of disadvantage to the player creating the attack. Realistically the person would at least lose a great deal of stamina each hit the strike made resulting in the parry inevitably blocking the attack.
Posts made by fletch95
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RE: The slash attack
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RE: The slash attack
With that in mind it could also be useful for the damage reduction and possibly even increased stamina usage to take effect with the more people the slash attack hits because the force would weaken the overall strike. Just a thought I guess.
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The slash attack
Okay, one thing I’ve noticed whilst playing is that the slash attack has the ability to hit in a 360 axis even though the animation only appears to hit in roughly a 45 degree area. It takes good timing to hit everybody around you with this mechanic but i noticed that when a knight was outnumbered by 3 people around him in different positions; he managed to hit each one of them by performing a 360 rotation using the slash attack. Realistically this is obviously possible but seeing as the animation does not support the said attack it should be tweaked in order to only strike the number of people during the animation. I believe this will cause a lot less annoyance with exploitation of the attack system.