together with friends I thoroughly enjoy playing Chivalry and from time to time we come up with ideas about how to make the game better and give it a deep and thorough discussion.
We came to the conclusion that the banning system is somewhat outdated. People should not be (permanently) banned for the following reasons:
- it reduces the amount of people playing the game overall
- people paid for the game, they should not be excluded from playing it
- it punishes people who have a strong liking to the game, even though they may behave in a way that disturbs other players - we shouldn’t ban people who love to play the game
- just like death penalty only exists in underdeveloped parts of the world - a strong reason opposing this ultimate method of punishment is ‘false accusation’ as there exists no 100% certainty - permabanning should not exist in a proper game
We believe, that social rehabilitation would be a better method, instead of distributing bans. If people eligible for a ban would receive a downgrading of some sort, say their attack is reduced to 50% or 0%, would be a punishment that hurts and does not spoil the fun of the game. In contrary, it would even add more fun for other players. Maybe a method of punishment would be that they can only spawn as Filthy Peasants with no means of combat. Much like the best player of the round receives the honour of playing King on some maps, punished players would be forced to run around as Peasants, rather than having AI Peasants only. Obviously they would be muted for chat but they could use Peasant screams to make locating them easier - and to add fun for everybody. This can be limited by an invisible time counter (1 hour, 2 days, 2 weeks, whatever) or a democratic player vote assessment: If after a certain amount of time there were no kickvotes against this player or if the person distributing the ban feels that the player has recognised his wrongdoing and will not behave against the rules of the community in the future, the ban could be lifted. Maybe gradually to ensure long-term adherence.
Same goes for kickbans. Votekicks are a wonderful tool that allows players to keep fighting the way they feel comfortable with and it’s a prime example of the ugly and the beauty of direct democracy. Perfect - don’t touch it. However, being kickbanned is an ultimate if not extremist method, just like death penalty. A player gets completely excluded. Not because he wants to, but because others want him to. Why not implementing multiple levels of exclusion and ways of resocialisation? Like a vote for downgrade. This downgrade could be one of the above mentioned or something completely different. After 1 hour another vote comes up asking the players whether the downgrade shall remain or disappear. But it would be nice to leave players the opportunity to show they have resorted to being better people from now on. Rather than just excluding them from the game altogether by simply getting them out of sight. They are still out there and they want to play with us.
We don’t want less people playing Chivalry. We want more to come.