Alchemancer needs those mobility options. He’s a free kill at close range unless the Alchemancer can successfully get away, which is hard. Not to mention that hitting him during his float or teleport cancels them out, pretty much rendering him a standing 90 health meatbag at close to mid range. I think that out of all the other characters, he’s in the best spot. Not overpowered or underpowered. As for the dagger idea? Hm… I don’t know. I like the idea of one class being completely magic based. His auto attack fireballs are unique and makes him stand out compared to all the other classes by virtue alone. If anything, I thought of an idea while I was at school. What if his right click(the parry) PUSHED his enemies away along with himself? That way, he can create the appropriate space needed with incoming enemies? I noticed on the last day of the beta that if you time it right, tou can push incoming projectiles away with right click when timed right, which is very cool.
His main problem is his helplessness at close range. Once eyes are laid upon you by that Vypress or Taurant, you’re done. But yeah. He will be very hard to tweak without breaking him.