-Being able to launch players from the catapult.
https://www.youtube.com/watch?v=JglnSrfJtyQ#t=30s
Not for any real benefit other than hilarity for direct hits on other players.
-Previously Chivalry parry volume is a giant rectangle that covers the players front, would like to see more directional defenses.
-I know chiv:dw experimented with tracer variable damage model, but what about one that has damage based on where you hit with a weapon, ex a stab is most damaging if the tracer connects with the tip first instead of being dragged onto target, or a swing is most damaging when connecting with the blade of a polearm instead of its shaft. Without affecting ttk too much, just something to simulate the difference between blade and shaft or hilt, or proper edge alignment to balance damage output of strange tracer manipulations.
-Focus on minimizing the area a single swing/stab arc can cover. Active release tracers with a highly mobile character creates weird distance interactions where a broadsword can outreach a spear in some cases because of release time + player movement speed.