Thanks for replying on such short notice, and i’m glad that the issues are already being dealt with. Will the problems dealing with low resolution settings (such as text, including player names, being cut off) be dealt with?
Posts made by GustavusIIAdolphus
RE: Single Player glitches and problems found in Patch 28 (Beta).
Single Player glitches and problems found in Patch 28 (Beta).
The following problems were found when I created my own private game and added bots. Some of the screen shots are taken from Training, rather than a custom game. It should be noted that I had the graphics set to the minimum allowed and was playing the game with a resolution of 800*600.
The first problem is a recurring problem not unique to Patch 28. As the screen shot below shows, bots always stack when in single player. This makes it extremely difficult to win as the opposing team, since the other team have way more numbers.
My second complaint is that the weapon pictures are just too small to see. I’d suggest increasing the the size of the weapon windows when the user goes to select his/her load out.
As shown in this screen shot from training, the Mason Order have a 0/16 team size where as the Agatha Knights have no team size (or unlimited, I can’t tell). This screen pops up when the Mason mat-at-arms first asks the player weather or not it was true the player rejected Malric’s offer to join the order.
As explained above, I am running the game at 800*600 resolution, so i’m not sure if this happens with the other resolutions. My computer is very low end. The problem here is that both the text of the talking Agatha Man-at-arms (the one who tells you to stop day dreaming in training), and his name are cut off. This is true for players and bots. All names are cut off.
Other problems and comments.
Going back to problem three, it should be noted that if the player tries to select “Mason Order,” when prompted by the mason ma-at-arms during training, the player dies and does not re-spawn.
Overall, the patch seems very optimized for lower end computers like my own, it lags significantly less, even with a ton of bots.
*Note, please ignore the attached tumbnail beneath.
RE: Are spears underpowered?
How will “reducing turn cap” benefit the spears? Wouldn’t that make it easier to dance around them? I mean, what get’s you is people dance around you while you are thrusting, setting my sensitivity to very high remedies the problem to a great extent but not entirely. If the turn is reduced, then I can’t hit people dancing around because I would turn way too slow.
RE: Directx9 causing lag on my system?
My computer definitely will not run directx11; it has trouble with directx9 as it is. Thank you all for your helpful posts. At least now I know that I can’t reduce the directx to directx8. Everyone was helpful except for that one troll…
RE: Directx9 causing lag on my system?
Well, my computer isn’t that good. It runs directx8 MUCH better than directx9. In the video game vindictus, for example, my computer lags like crazy when running it on directx9. The game does, however, have an option to run it on directx8. When directx8 is selected, my computer runs it just fine (albeit on minimum graphics setting).
Directx9 causing lag on my system?
Essentially my problem is that chivalry lags like crazy on my computer. Although the game is playable on the lowest graphics, it still lags, and is unplayable when there are too many players in the server.
I wanted to know if it is possible to run Chivalry Medieval Warfare on a lower directx level? I understand that it automatically runs in 9.0, but is it possible to run it on 8.0?
I have scanned all the web on this matter, but so far people seem to be concerned on how to run chivalry on a HIGHER directx level than 9.0. I, however, want to run it on a directx level LOWER than 9.0.
Here are my computer specifications:
Windows edition: Windows 7 Ultimate, Copyright 2009.
Processor: Intel® Pentium® Dual CPU E2180
Installed memory (RAM): 2.00GB
System type: 32- bit Operating System
I purchased the computer in 2007.
Attached is the dxdiag. I also tried to attach the launch.log file, but the system kept failing to upload that file here.
RE: Do we get to keep the April fools hat?
What? I played yesterday and didn’t get a April fools hat