This’d be fun, I can just imagine a guy in shaft jumping from the elevator to insta-kill his opponent on the way down, then dying when hitting bottom.
Posts made by Hadron K
RE: Increased damage when…
don’t think we will have the mac update until the end of this year.
don’t troll the mac users, they know they will never get it - no money in it.
Well, no big money, anyways.
RE: CUSTOMIZATION !!!
God, PLEASE use the search function. About 200 of these have been posted, including one by myself (more helmets & emblems).
RE: Blocking against Man at Arms
I know it’s not going to happen but I’d love to see a grapple or trip mechanic .
NEW KNIGHT ABILITY: BEAR HUG. CRUSH THY LIGHT ARMORED FOE WITH LOVING EMBRACE
Oh my god, I just imagined that, and I burst out laughing so hard I could barely breathe.
RE: Class Idea: Warrior ( Or Peasant)
You can already simulate this class as Archer. In fact it’s the ONLY kind of Archer I play.
Go Heavy Crossbow. (Pretend these are hatchets.)
Attempt to headshot Knight.
Miss and hit the sky nipple.
Go on a killing spree with the Cudgel while screaming “HEEeEEeeeELP!!!”
I’m pretty sure I’m not the only one who plays Archer this way either.
I’m pretty much the same :)
RE: Blocking against Man at Arms
The blocking against a MAA swings a nearly impossible. With this in mind those who chose this class in particular can literally just run straight into and swing non-stop without having to worry about being countered. I know i’m not the only one that knows this, and anyone that feels differently are obviously MAA variant players not wishing for their class to be changed so they can have an -unfair- advantage. This class already has a dodge system that was downgraded but still seems a bit unfair due to the speed of the dodge being damn near impossible to see it coming because the character disappears on screen while this action occurs. The main problem is the blocking against the MAA and it needs to be fixed because you cannot block their attacks unless you block instantly when you see them pull back, but if they pull back and feint, you’ve pretty much just blocked for no reason and then here come the maa’s unblockable combos, now you are dead…
God, whine whine whine. I see this so much. MaAs are balanced well. This is one of those times where the term “learn to play” or even “learn to compensate” works.
RE: Eliminate weapon unlocking.
I say that you’re just being lazy here, OP.
Unlocking all the weapons is a fun incentive, getting to try out weapons you’ve not used before.
If you’re able to use every weapon from the get-go, you’ll see a lot less game traffic :/
RE: Knights… Knights everywhere!
Newer players don’t often weapon switch, based on the class they are fighting.
If everyone is running around with swords and spear Knights can seem to live forever, as the are less susceptible to piercing damage than they are blunt damage.
The fastest way through a Knight is to beat it down not poke it full of holes.
Oh so very true… The class I see most of lately is still Vanguard, but I have seen an increase in the number of MaAs, mostly noobs who won’t dodge or block.
RE: Fix the Shield
Actually, it’s easier to use the shield than the normal blocks, but people will often just put it up thinking they’re completely safe - if you wanna know why, look at my tutorial on Tactics and Tutorials section - shields are directional, too!
And yes, sometimes a person can hit right through a shield. Model clipping issues.
Another one of these posts…
Any vanguard can be easily countered so long as you know the weapon he’s using and what it’s good at. Slash spam vanguards are especially easy to counter - block, then hit with a faster weapon.
IT’S THAT SIMPLE.
Please go learn to play in the training mode.