You speak as if keeping distance is always possible and easily done, nope. Honestly once someone gets a parry off, they’re riposting into your face with a stab, and the face hug look downs begins. What you speak of is a bug the bubble provided, that should have been fixed. Hell, I agree the bubble was a bit too big as well, but a 60% bubble reduction might as well have been a removal. Your argument doesn’t make much sense, as the closer you are the faster your attacks will land. Now it’s just who can pull of the most bullshit acceleration. Don’t believe me? Any sword face hug range lookdown left to right. It’s not that huge of a problem in team fights, but it most certainly made dueling dull and boring.
Keeping distance is not always easily done, that is where skill and experience comes into play. You cannot “fix” any of the enlarged bubble problems because of how the bubble works. All you can do is increase it or decrease it.
There is no argument, the bubble was a piss fix for other issues that should and could be fix by other means. Heads up, we played that way for over a year without the bubble and there were only a handful of complaints about face hugging compared to all the bullshit with the bubble. It doesn’t take a genius to figure out how to maintain distance but it takes skill to use and manipulate distance. An artificial bubble is basically making people lazy and lack skill and situational awareness. And guess what? sometimes you are simply going to die….
60% reduction was a very even compromise. Rehashing it because people dont have the experience and skills is no excuse. Getting bubble stuck is one of the worse things about it. Bouncing off bubble ghost swings were probably second. Now just unlock the sprint lockout and the problems are further minimized. Not sure how you cannot understand this unless all you do is duel.