Weapons cannot block, they can parry. Even IRL this is possible, in fact there are daggers out there made specifically for that purpose. Parry is the redirection of the force not the absorption of force, that is what shield do absorb and deflect.
Your knit picking, you know exactly what I mean. And you have utterly missed the point, and have clearly not read what I have written. All weapons can ‘parry’ but a parrying dagger is not designed to ward of a blow from a two handed weapon, that’s just plain unrealistic, its a dueling weapon and wouldn’t have been used by medieval archers. Do you have absolutely no clue to the power behind say a two handed mace, a Claymore, or any other Great sword, the weight/force ratio?! These weapons could cleave through armour, so how on earth you think a dagger could block a two handed weapon (and I did state if you were paying attention that I think that it is fine with one handers etc) I don’t know, but that needs changing.
As has been mentioned by others, “parrying” is more about redirecting the enemy’s weapon than absorbing the full force of the blow so it’s not entirely unrealistic. Lighter weapons already experience greater stamina loss when blocking heavy weapons. Archers are sufficiently disadvantaged in melee by poorer reach and damage so if you died to an archer in melee you were clearly outplayed, which is exactly how it should be.
As mentioned above, I have already said that with other lighter/medium weapons this is fine, but with two handers? No. If you tried to redirect a weapon on a level of a Claymore etc with a dagger it would go straight through you. It isn’t outplaying, because I’am able myself to just ‘face hug’ an enemy vanguard with an archer and cut them to ribbons and succeed most of the time. Its bloody easy, and if its easy its not outplaying, its bllsht. Trying it against a knight or an MAA is suicide, sure, but Vanguards?? Vanguards are the new peasants in this game.
They may as well not even be wearing armour because it does little for them, and they’re slow enough people can avoid them when even walking backwards. Their attacks can be interrupted etc etc.
Two hits of any attack with a halberd will kill a MAA, unless you hit them in the leg with two slashes (weakest attack + reduced damage) or let them regen between attacks.
Depending, I mostly do overhead attacks, and when using a Vanguard, save for some occasions, it can take three. Only time its ever been two is when you get the two hits quickly in succession, or you get them in the head. I find hitting people in the legs nigh impossible because you have to aim directly at them with an overhead.
And yes facehugging is a massive issue, given how quick MAA can get hits of as Vanguard your dead, because either your attacks come to slowly or you get interrupted. Kicking them can help sometimes, but it almost just postpones your doom.