Oh my, I see this is a heated debate. I’m going to try and give my opinion without causing everyone and their dog to hunt my IP address and eventually me, my family, and my dog down.
Let me start with this, as much as I would love to punch TheMightyAlTroll(& Krosis) in his(their) teeth he’s(they’re) actually right about CFTP.
I’m just going to list 3 reasons why.
1. The Faster pace in DW makes flinching opponents a less viable option. (My personal favorite weapon in Deadliest Warrior is the Skeggox so CFTP can really only benefit me). Aside from VERY fast attacks such as a spartan shield bash, once a heavy weapon has started its swing it rarely if ever gets “flinched” like MW so hit trading is a more viable option. Big weapons usually win hit trades.
2. As larger weapons are typically the ones with more reach(Spear, Halberd, Skeggox, Naginata, Nodachi, the list goes on) if they miss that means they made a big mistake. In DW it is rather easy to simply step backwards and attack again too if you happen to have the longer weapon(or interrupt kick them off). If CFTP was added that means that now even after making two mistakes the big weapon man has to truly make 3 mistakes before they can be hit. Smaller weapons rely on mistakes and closing distance but with that much defense in the way it almost negates the purpose of a shield.
3. Stamina doesn’t work like MW. Having been on MW quite a few times the meta seems to be that you need to be able to manage stamina almost as well as your life. In DW it’s a bit different. Once you run out of stamina in DW you actually end up knocked backwards and are given an only slightly smaller parry window (although under the condition your opponent reacts very quickly to the knockback the window gets smaller) unlike MW where you’re stunned. This means that CFTP will not be punished as severely as it is in MW because the repercussions of using it are fairly negligible.
Although not as many players play DW is that because DW was bad or because it was never given a chance? I’m going to go with the latter. DW had many players on after release, but it hasn’t been updated in over a year. Many very broken mechanics remained in the game that if ironed out would have probably kept players. The mace stabs as near to the speed of light as a particle with mass can, the shield bash some players still don’t know is even blockable, the spear berserk combo is insane, feints are too fast to be predicted without a shield, etc. If anything needs fixed why not start with the major issues instead of adding on top of the broken foundation?
Also note, It’s not that I hate MW, I put 800 hrs in to that game and I enjoyed it thoroughly but when DW came out I jumped ship and found something better. Less drags, more action. If both games could remain their own respective thing that would be great. Otherwise there will be two MWs and one will have 64 player servers and pirate skins and the other will have better res knights.
I’m purposefully not bringing up my individual player level either, although anecdotal evidence is often useful for a game like Chivalry for the sake of this discussion it’s rather irrelevant. If you can not attack my arguments without insulting me directly then adhominem.