I remember when we partied hard
I remember when we partied hard
It was a fun ride while it lasted. Some of the most fun I’ve ever had with an online game, with some of the best people too. After having been so invested, it truly is a shame how everything ended up.
The game really isn’t as bad as some of you make it sound like though. Sure, there’s the eventual annoying person now and then who insults people and complains about this and complains about that, but Chivalry always had those people. It hasn’t gotten that worse.
Maybe not from your point of view, but the games track record speaks for itself. From the participation and enthusiasm of the community, to the state of the game itself, it’s gotten progressively worse with each update, and you’d be jaded to think otherwise. The argument that “it’s always been this way” or “chivalry has always had it’s problems” is flawed to the point of being ridiculous.
Saying a game hasn’t gotten any worse is an automatic admittance to lack of quality. If it’s not improving, it’s consistently getting worse as time moves forward, as the same problems continue to be encountered 3, 5, 7 months after release. Small things that are willing to be overlooked on day one, can become fucking retarded after a years worth of play.
Like i said, have burn’t out two graphics cards. But to be honest they were the older cards that were poorly designed and succumbed to dust much more easily then more modern graphics card. Even the older one that i rescued was not designed the best way. It sucked dust into its heat sink coil and was very difficult to clean.
After i dropped the heatsink and damaged it i just dropped more cash on a new comp. still it was faster after the clean.
Dude, if you’re not dusting at least once every 4-5 months, there’s something you should consider: you should dust at least once every 4-5 months. Depending on your case or environmental conditions, you may have to dust more. I run an Antec 900, which is one of the best airflow cases I’ve worked with for its profile, and I dust once a month.
I’d think it would come with the territory. If you got a system, you need to take care of it. ;)
I seriously doubt dust is his problem.
please don’t disappoint my faith, OP
This games problems are in the coding, because I can walk my happy ass over to about 10 other Unreal titles that run 10X better.
@OP, your lower FPS has nothing to do with dust, overclocking or any other reason that’s under your control. Every patch released by TB has made Chivalry run worse, period.
I remember when I first bought the game, I maxed everything while recording and didn’t think twice about it. After each consecutive patch, I’ve had to reduce settings to achieve the same performance.
This game is the very definition of a poorly optimized title.
However, each patch has reset all of my graphical settings, so you may want to check and make sure the game didn’t stealth all your settings back up to max.
Give all classes 50 shurikens, a Desert Eagle, 10 Tear Gas and 15 Molotov’s.
Here’s my little tidbit for thought:
I was a competitive player in Chivalry. I purchased the game 14 times and donated a rather large sum to the last cash prize tournament. I also made videos about the game, and while my memory isn’t the greatest, I’ve at least seen 10 comments by users across my library stating my videos are what sold them on the game.
So I’ve probably equaled close to 50-60 game purchases for TB. Granted, not all my endeavors with this title were geared towards competitive play, but it’s certainly what kept me around so long.
For some reason I still have fun playing C:MW, but it’s not the same, not even close. Let me put it this way, I played ONLY C:MW for nearly a year. Patch hits and slowly I start to play other games (Yes I’m still playing chiv a lot, but I’m a Chiv nut). The fact that I’m playing other games says something. I went off on a tangent there; now about your quote… I would love for a miracle patch to happen, and my question is, why not? I understand a company picks a direction they want to take a game, then they stick to their guns, but what’s the harm? Could you really lose more players undoing the July patch than have been lost in the past few months as a result of that same patch? The way I see it, TBS has everything to gain and nothing to lose by undoing the June/July patch (w/e). :|
I seriously doubt they’d change the game back. You have a whole slew of new players who found the game after they changed everything and are oblivious. It’s also obvious at this point, that TB aren’t very deft at developing solid updates.
At this point, it is what it is I think. I can tell you still love this game, just through your posting and the few times we’ve talked. As I said, the concept is still solid, and there are still things to like about this game for sure. But when you describe this game to someone new, or perhaps one of your friends, do you honestly mention shit like the customization or how fantastically the game has grown and improved?
I’m guessing you mention the combat, melee combat in a virtual environment. I’m guessing you mention the maps and how you get to burn houses and kill peasants for objectives. Perhaps you mention the weapons, or the different classes, but certainly not how they’re balanced :P
When I describe this game to people, I’m mentioning the SAME things that were good about it a year ago. THESE are the things TB, for some reason, strayed from. We only have 5 TO maps and the melee combat has been butchered, so to speak. They took their biggest selling point and feature, changed it, and then neglected to make more maps, except Citadel, which ran so poorly on most peoples machines that it emptied servers when it initially showed up in the rotation.
I wanted MORE out of this game. I wanted new things to like about it, things that could build on what was already there. I wanted smoother gameplay, more optimization, less bugs, more content. I instead got the reverse of that.
Imagine for a second if they had expanded on their combat mechanic instead of limiting it: They could introduce a new starting idle position, like La Poste Di Falcone as seen in the film Kingdom of Heaven. (Awesome avatar btw :P You better have the Directors cut of that movie because the theatrical was butchered by the studio)
This posture would give you access to different overhead strikes, maybe a bit quicker, but at the cost of very lengthy slash strikes, or perhaps lengthy combos when using slash strikes. Or just something, I don’t know. Expand on what makes the game unique, don’t ignore and butcher it.
Oh well, I more than got my value out of the game, even if it isn’t to my liking now. It wasn’t a bad run while it lasted, but I thought it could have been so much more.
1) What would you say is the biggest reason you don’t play chivalry as much as you did say a few months ago?
2) Would you say the game got overly simplified/boring?
Add frustrating, stupid and clunky and you pretty much have it.
As I said in another thread, anyone intelligent that takes a critical step away from this game should see how poorly it’s put together. Once the “magic” of the concept wears thin, you’re left with a pretty sub-par product in terms of functionality, consistency and polish… especially when considering other titles created under the same engine.
The concept alone can only stand for so long without the support of the underlying game itself. The true fans and hard core players that dump several hundred hours into the game have moved beyond the concept and are now looking at the game itself: its features, its mechanics, its polish, etc. These are your competitive players, players who want to take the game to the next level.
So when one of those is completely changed and flipped on its head 9 months after release (mechanics) while the other two are consistently made worse with every consecutive patch (polish & features) it really doesn’t inspire a lot of confidence in the game or its developers. Every patch we get from TB makes this game run worse. I’ve not yet seen them fix a problem without creating another, and some of the things they choose to implement or change about the game are so mind numbingly stupid it makes me wonder how they created the base game in the first place.
The concept was enough for me to make almost a years worth of videos, which is a testament to how awesome of a concept Chivalry has/had going for it, but the underlying game is rotten, with several bugs, glitches, unoptimization, retarded balance and piss poor polish, not to mention the several developer mistakes committed by TB during the games lifespan. Outside of a miracle patch, there’s not much that would bring me back to Chivalry.
This game is the epitome of an unoptomized title. It’s horrendous and there’s no excuse, none. As with the OP, every single patch has made the game run worse on my machine, a rig that can eyefinity several more demanding titles with ease and with a consistant framerate.
-Antec 900 Mid Tower
-MSI 890FX GD70 Mainboard
-AMD Phenom II 965 Black @ 3.8
-Gskill Ripjaws X Series 1600 DDR3 Ram 8 gigs
-2X XFX HD 6950 2gb in CFX
-OCZ Vertex III 120gb SSD
-Western Digital 500 gb HD
-Kingwin Mach 1 1000W PSU
-LiteOn DVD multi drive
-Eyefinity monitor setup. 3X 24" Asus VW246H
If you take a critical step back, Chivalry Medieval Warfare is a VERY poorly made title that sells on concept alone.
Look at a game like Killing Floor. Same engine, but the game runs smoother than butter at maxed settings. Things like the server browser actually work 100% of the time. All the options and settings work as intended. Connecting or disconnecting from servers is quicker than lightning and you can actually join off friends, through favorites or through steam as well. The game also has a fully fleshed out mod and admin system, making it a breeze to host custom servers.
Both games use the Unreal Engine and you can easily see which one has more polish and programmers who actually know what they’re doing.
You’re right, except the game that’s sitting in my steam library right now is not the same game I bought. I didn’t buy into a game, invest time into a community, expecting it all to be torn down by a botched patch rushed in time for a sale.