After the patch when I go to the browser the duel game mode and servers are gone,is this a bug? If not then how do I fix this?
Posts made by HydroBIG BANG
Make combos require you to time your clicks
In order to combo you should have to time your click at the right moment in order to execute a combo swing similar to how active reloads work in gears of war.Doing so would fix the left click spam issue because if you spam LMB or scroll wheel then you would only execute two regular attacks instead of a faster combo attack,this would punish noobs for spamming and reward skilled players who practice with each weapon.
RE: Any chance on archer balance fix?
I think they will eventually implement server options to disable certain classes.I don’t feel archers belong in a game like this because when it comes to playing as an archer only the skill of the archer is tested and the guy on the receiving end cant do anything about it because hes usually fighting another player,and when it comes to playing any other class the skills of both players are tested and the better player will usually win and when you get killed by a player using any class besides archer then you understand that he beat you fair and square but getting killed by an archer is just frustrating because many times there is nothing you can do about it.
RE: Buffing Maul
I don’t think any weapon should 1 hit kill any class period….except archer…actually just swinging it should cause all archers to instantly die…I hate archers.
RE: Team Killing Archers…
I prefer to just kick them in the rear and continue on.
Class restrictions as server options?
Are there any plans to allow server moderators to restrict certain classes from being used in game? I ask this because i want to be able to play in a server without archers in it,I feel archers have little place in a game like this and are nothing more than an annoyance to other players and do not promote fun gameplay, archers do not contribute to the team in any way and can not play the objective.And its never fun getting killed by an archer because there is no awesome duel,no clanging of metal and exchange of blows,you just hear a whoosh sound and die randomly.It also isn’t fun when you have 5 or 6 archers on your team because they don’t contribute toward the completion of the objective,they just sit in the back and piss people off,its like being down a player for every archer that’s on your team.I know im not the only one who feels this way because what ive noticed the few times ive played as an archer is that if an enemy sees me he will usually stop what hes doing and charge straight for me and not even focus on the objective just to kill me even if it means running past a horde of enemies and getting killed in the proses and i can tell that the guy attacking me hates archer too because of the way he wildly swings his weapon all over the place like a psychopath and ignores any enemies that try to kill him.
RE: Would killmoves be possible?
The game already has kill moves in it,its called stab someone in the chest and then kick their nearly lifeless body off a bridge and watch them disappear into the ocean or sprint at them with a battle axe and do a running jump while doing a battle cry and executing an overhead swing and split their head in half or slice someones belly open and as they drop to their knees you take their head off an kick the remaining corpse to the ground.
RE: Map spawn design for TO
The last leg of battlegrounds is way too close. I have yet to lose a game there as mason. It is just impossible to lose because it takes Mason 5 seconds to be back at cart, while Agatha requires a good 10-15.
Admittedly I always go Mason on that level and rack up a lot of points from defending cart and the easy kills :? BUT I still think in real fairness, Mason need to start back a bit.
OR have Agatha spawn closer. Like on that bridge.
I find battlegrounds to be the hardest to attack because of that reason and don’t often win as Agatha.