ok so first off i would really like to congratulate all of the TB staff for helping with the smooth release of the alpha(s). what really struck me when i first played the game was how pretty it was… then i noticed how little bugs there actually were.
after a few games i did notice something that was a bit… off…
ok lets talk about classes and what they are supposed to be good at
taurant: he is a tank, who is supposed to be good at taking damage.
alchemancer: he is supposed to be a low health mage with high damage output
vipress (did i spell that right?): a high damage output and fast class with medium to low health. very similar to the man at arms from chiv (at least in concept)
tinker: med to low health class with a medium damage output who is supposed to use her traps to her advantage (i like laying down a few traps and then pulling the enemy through them with the zelda hookshot thing)
aladin: a medium health class that has support capability and splash damage grenade things also with a surprisingly high melee damage output and mess your head up attacks… you know in chiv when a vanguard would get in your face with the spear and start stabbing and you couldn’t really see the spear anymore so you had to guess when they were attacking from the inside of their face.
and the other one: she has a bubble that insta gives because it is like a 6 shot for the alch… no seriously increase the amount of effective health that has.
ok and now i would like people to post under here with balance issues or specific problems with the parrying and riposte situation. we are the testers and i think we need to help
please dont spam the ‘parrying is broke’ though im sure by now the devs know and will do their best to fix it and i would like this thread to be somewhere that people could present a problem and discuss it with mods and between ourselves.