another addition, dying adds .1 of a second to your own teams timer (so if your team of 32 players gets wiped out, that’s an extra 3.2 seconds i think), but killing removes .1 of a second from the respawn timer.
To take the dynamic spawner even further, having the game analyse and modify the spawn timer based on people spawning, dying, and capturing/pushing foward objectives, would be quite cool.
So lets say there is a steady stream of your team moving in to push the cart only to subsequently, and sequentially get slaughtered. The game notices this, and holds back spawning until the trickle of corpses stops, then releases the chunk of team for a mass rush. Why can’t players organise this themselves? because theyre dumb, I mean because theyre stupid… ooh, I mean because it’s pub gameplay and everyone is in it for themselves, or they don’t know how to play, or their mic is broken, or theyre an asshole, or they just want to run in and take out the enemy team on their own, but are too bad at the game to do that. RUNONSENTENCEFTW.
sorry if that sounds a little negative, but seriously? you expect random pub guys to organise themselves? perhaps if you have a pub mode, and a war mode which has a different spawning system. The pub mode is designed to help players work as a team, while war mode lets players organise themselves morely. MORELY, I choose to ignore the red underline.