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    JackieChan

    @JackieChan

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    Posts made by JackieChan

    • RE: My suggestions for a balance patch

      @Oy:

      Claws aren’t that hard to fight, just stop panic-parrying. They’re harder to use effectively than to fight against, especially with the shit damage. Also, claws are a good counter to polearms, try it out. Wait, you’ll get rekt and come back and whine more. Again, it’s true that some weapons need tweaking, but it’s not as if certain weapons are so OP they beat anyone. Halberd is a great weapon for team fights and 1v2s l, but a good player can also use a Kanabo to VERY effectively counter him. Or claws, or blunderbuss, or any viking weapon, or dory, blah blah blah. The skill determines the true potential of a weapon. Sure, the halberd and claws are two that really stick out as high-skill high-reward weapons, but are they really OP? No.

      Claws are a good counter to polearm because it glitchy to parry against especially those that uses rolls correctly and the fact ninjs can run toward the sides and hit through parrys. You can fight against it but it still a glitchy mess that need toning down at the very least. And Kanabo? even if it has good attacks its very readable.

      posted in Chivalry: Deadliest Warrior
      J
      JackieChan
    • RE: My suggestions for a balance patch

      @lemonater47:

      Most derps don’t know how to combat running in circles. Its called standing still. Works wonders.

      Mace is good 1v1. Not the best at much else.

      Ever considered the fact that you are good with polarms? That the tactic/ you described are great tactics for polearms. Unless you run into players who know how to combat it.

      And helrin short spear and javelin shouldn’t have swapped ammo. They have different stats than in MW.

      If there was no dragging what would the game be. Boring. Everyone drags you drag without knowing. You move your mouse anywhere while swing you dragged your attack. If you don’t want to drag your attacks ever time you click to attack let go of your mouse. That’s what the game will be like without dragging.

      Really so mace broken stab animation is ok because its just 1v1? or claw spam without delay? It hits like dagger(mw) overheads except faster and even glitcher. No one complained about dragging thats just you. Not sure if anyone even plays in your region but once a group of players just stack long polearms weapons the game gets a little less dull to play against. They need a little nerfing to damage overall at least so close weapons have a benefit of trading blows.

      And for the love of god stop mentioning battlefield 3, they had balance patches. This game have NONE, battlefield 3 was great the first half a year or so until they took it to the next level with the nerfs and terrible terrible netcoding.

      posted in Chivalry: Deadliest Warrior
      J
      JackieChan
    • RE: My suggestions for a balance patch

      @TheMightyAltroll:

      @Lemonater, you just said that Naginata, Halberd, and Mace are fine. When they are incredibly broken. I have gone 30-1 running in circles with a Halberd just to prove a point to people, while outnumbered I might add. I’m almost unstoppable in 1v1 duels with the Naginata, to people that would normally destroy me if I had anything else.

      While I agree that feinting is fine, and people just need to l2p instead of whining about it, I can’t agree with hardly anything else you’ve said.

      They already are synced. You can literally fight a Samurai with a blindfold on, and avoid feints because of it.

      Feinting = No sound
      Reposte = No sound
      Any other attack including kick = Shout

      All with the exception of Ninja, which makes absolutely no sound.

      -Also, do you have any idea how powerful it is to land maybe one or two thrusts with the sabre, then kick the opponent and immediately swap to pistol and shoot? It’s ridiculous. And it’s one of my favorite things.

      My bad I worded that pretty terribly. I mean that grunts need to sync more often for example i seen many times where viking spear feints doesnt make any grunts or too early as it can be to their unique ability. It works mostly, just need to happen more often.

      I agree with your points and cannot figure out why lemon at the very least think mace is fine, the stab animation is very broken.

      posted in Chivalry: Deadliest Warrior
      J
      JackieChan
    • RE: My suggestions for a balance patch

      @lemonater47:

      NERF EVERYTHING!!!

      Very little thought has gone into this thread. Your way of balancing is the way BF3 was balanced for ages until the developer decided to stop listning to the community. The BF3 got miles better.

      If you need half the weapons he other half are gonna be OP.

      How very helpful with the suggestions! And off topic I played bf3 since the beginning(loved it) and it was until the community nagging that they brought better balance to tone down weapons(scar?), such a terrible comparison.

      posted in Chivalry: Deadliest Warrior
      J
      JackieChan
    • RE: My suggestions for a balance patch

      I agree with all the points above. But I would like to add grunts need to sync with feinting like in MW or to just appear in general as sometimes they dont even come out. And please unless pirates sword swing a little slower we don’t need a pirate gun buff, this isn’t counterstrike.

      posted in Chivalry: Deadliest Warrior
      J
      JackieChan