I agree that most weapons are balanced, in the sense that almost all weapons have cleave damage and effect a 3ft circle around the person swinging the weapon. The only exception to this are arrows (with good reason) and the spear. I’m not sure what was done to fix the spear, but the the hitbox now seems to be miniscule compared to all other weapons. If not aimed directly center of a head or chest, the spear doesn’t score a hit. God forbid the enemy jumps, then all hope is lost of hitting them. The animation shows the spear hitting the enemy (e.g. ribs or shoulder), but the hit doesn’t register. Normally I’d say the tighter the hitbox, the better. However, since all other weapons have cleave damage, it makes using the spear that much more frustrating. I’m not suggesting the spear have cleave damage but perhaps make the hitbox bigger to include the entire enemy. And I have confirmed this isn’t lag, because I have switched my weapon and do not experience similar issues.
With regards to the overhead strike, I agree something is off with it. Not only have I thrown a successful block which was ignored by the swing, but I have dashed numerous times out of a swing’s trajectory, see the weapon hit the ground, and then die to that hit a second later. Cleave damage I’m guessing? It can’t be lag because I can clearly see the enemy’s weapon hitting the ground.
Anywho, great game, tons of fun. I love what you devs are doing, keep up the great work.