A very effective way to break a rhythm is to use a feint and then attack. I wouldn’t use that too much or your enemy becomes more aware of that though. Feints should always be a surprise.
Posts made by JakeLunn
RE: [MECH] Rhythm & Timing
RE: [MECH] Help me fight feinting
Patterns aren’t that hard to spot for most players. The most common pattern I see is someone who attacks, get blocked, then feint - attack. If you see ANYONE who is feinting at all, try to hit them when they feint. If you have a fast weapon, swing right after they break their feint and you will always hit first. After that they usually try to mix it up by throwing a few feints in a row, but just don’t fall for it. They’ll tire themselves out and you can turn on them.
Oh and I forgot to mention:
A lot of players who feint rely on constantly attacking. Players who constantly attack are used to blocking and then immediately following with an attack to try and turn the offensive. Make sure you use a lot of combos so they can’t do this. If they try to attack while you’re in the middle of a combo, they’ll always take 2 or 3 hits before they either die or go back into defensive mode.
RE: A few questions on configuring a server I'm renting
Good choice with NFO.
As far as configuring the server, every option is in a file on the server. You can use FTP (I use FileZilla) to upload and overwrite files, or you can use NFO’s built-in text editor to make changes (File Manager tab in the Control Panel).
Visit this thread to learn about what files to edit.
A few things:
To change your server’s name, edit the PCServer-UDKGame.ini file and find the line that says “ServerName= NFO New Server” and change the “NFO New Server” to whatever name you want. Make sure you click save if you’re using NFO’s file editor, and then reboot your server to have the changes take place.
Every change you make to the server pretty much follows that general outline. Find the line, change the setting, save, reboot, and you’re good. Most important settings are in PCServer-UDKGame.ini but some are in other files. Use that thread I linked you to kind of set the server up. The hardest, or really the most annoying part, is the maplist. I’d put together a maplist in notepad or something and then copy it over.
Hope that helps.
RE: Inaccurate server #s
On my server sometimes if a player gets kicked it will still show them as taking up a player slot. I’m guessing this is the same issue. I have my server automatically restart when it’s empty and that usually deals with the problem, but too many griefers can really fill up the server slots fast.
RE: How to get into my server when it is full.
I just wish we could have console control outside of the game. Like with Minecraft you can do console commands from your server hub.
Sometimes I’ll see someone with a massive negative score on the scoreboard in my server hub and I know he’s griefing, but the server is full and I can’t login to deal with him. If I had an external console I could easily type “adminkickban griefername” into it and be done with it all.
RE: Sorry… but i CANNOT get my maplist working.
How are you checking to see if your maplist is working?
Things to keep in mind:
1. The “maplist” console command is hardcoded. It does NOT reflect what the actual maplist is.
2. The first map on the maplist may not get loaded depending on the command line you launch with. For example, my first map in the maplist is AOCTO-Citadel so my command line looks like this:
I think your maplist may be working but you haven’t checked it correctly. Load your maplist, log into your server, login as Admin, and then type “aoc_endGame” into console. This will end the game and cycle to the next map. If the next map is part of your maplist, then it’s most likely working. I would keep using aoc_endGame until you’re sure it’s following your maplist.
Also you’ll want to change your launch command line similar to mine above except for the first map on your maplist.
Let me know if that helps.