@Stanzwar What I mean is that from click to attack it feels very delayed. The sword to sword combat feels very slow paced. In Chivalry it is very fast rapid hits and blocks back and forth. If we were to have that level of fluent combat along side the magical abilities that would be fun. Although as of right now it feels very separated, like the abilities are not meant to be worked into normal combat.

Jarodak
@Jarodak
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Posts made by Jarodak
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RE: Sluggish Combat
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Ability Cancellation
I am absolutely pissed right now. I just played a match as Vigilist where whenever I used an ability someone sneezing would completely cancel the ability and I would have a cooldown. This lost us the entire match. There needs to be less of a window for someone to completely disable your abilities during combat.
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Sluggish Combat
I have talked with many players across the board who are participating in the fifth alpha wave, a majority of the players agree that the combat is not fluent, it feels slow and clunky. This is a huge problem for a game based around articulated fast sword play and magic. If anyone has any ideas that could maybe work around this i’d love to hear.