Thank you very much for the kind words @HigginsHere ! We’re super excited to hear what you and the other players think about Alpha 5! Hopefully we’ll be able to play some rounds together!
Thanks again Higgins!
Hey all! Thank you so much for the awesome feedback!
@Gauntlet - We’re happy to hear that to_Bazaar is running better for you (woo!) but we’ve barely scratched the service of our optimization pass! This is our big focus moving forward, specially from the art side of things, so hopefully you’ll keep seeing performance improvements as time goes on.
@Gauntlet / @HeightofAbsurdity - Great feedback! We have had plans to update the attackers spawn in to_Bazaar for a while now, but we didn’t want to bring that change into the PAX build (just to be safe). But yes, this change will be coming and hopefully it’ll help reduce potential spawn camping issues.
I know our Level Designers are still trying to balance the capture time for our capture points, always a hard thing to balance though since different playtests have different results. Hopefully we can get our LD peeps to chime in!
Once again thanks for taking the time to write these amazing feedback posts! Incredibly helpful, concise and always valuable! You all rock!
I just wanted to pop in and say (a very belated) thank you for all the solid feedback! I’m the Artist working on this map and Bartek is the Level Designer.
@gregcau - I’d love to hear what you think about the lighting issue you had in the previous builds. We had some visual issues in past builds that made our maps even darker than what we planned… this has been fixed :) Please let us know if it’s helped!
@Gauntlet - Good point on the colour of the Ivy. We have a feature built into our shaders that if the player is further away, it blends into a solid colour. I can change this up in the map so it’s less intense and we’ll see how that looks!
I can bring up your great idea about adding some smaller cover along the bridges to the level designer (Bartek!) and we’ll see what we can do with that!
Once again, thanks all for the feedback (and very sorry for the late reply!).
Hopefully in some of the newer builds coming up, you’ll get to see these changes and more!
I wanted to post this up earlier but last week / weekend got super busy! I wanted to share a new Agatha Archer Set called The Heart-Piercer that I’ve put up in the workshop. Here is the set -
I’d love to hear what the Chiv community thinks, any and all feedback would be great appreciated.
If you like what you see and would like this in-game, please vote for it over at - http://steamcommunity.com/sharedfiles/filedetails/?id=434511499
My name is Jason Lavoie and during the day I’m an artist working at Ubi Toronto (our offices are semi close to the Torn Banner crew). I’ve been a big fan of Chivalry and thought it would be fun to try and make a couple of weapons / sets for the game. I did enter the polycount contest but the schedule got busy and I didn’t finish… so I continued to work after and came up with this Broadsword; The Kin Slayer.
**"The Kin Slayer, a 1h Broadsword for the Mason Man at Arms. Passed down from father to son for many years, Kin Slayer has seen many battles, keeping a crude record of each foe slain by it’s blade. "
**I know I probably went too high fantasy for the Chivalry crowd (I’ll be taking a couple stabs at more realistic sets later) but I figured I should see this little project through and collect as much feedback as possible.
If you have any questions / feedback I’d love to hear it, and if you like what you see and possibly get it in game, it would be awesome to get a Thumbs-Up :)
Polycount Thread (progression pics) - http://www.polycount.com/forum/showthread.php?t=139076
**Thanks again! And a big thanks to the talented crew at Torn Banner for making such a kickass game!