I was very disappointed when using javelins when I first started out. They are much more ranged based than the skirmishers of AOC. The melee is pretty much a joke with javelins and their range damage is huge, making you just an akward archer that fights at a too close for comfort range rather than a quick versatile close range support monster that skirmishers were.
When I was reading this post, I recognized a very familiar reply coming to mind–one that I espoused for years on the Daoc Hunter IGN board. It occurred to me that the peculiar familiarity extended to the two “classes” Hunter and Javelinerooni, so much actually that it is a little shocking. I won’t bore you with a breakdown of it. But basically, Hunter was a punishing class to play unless you played it in a specific way–as an opportunist (as opposed to a faceroller.)
I have had very satisfying success when I stuck to the plan. There’s just something about that heavy jav toss! But if I get tunnel-vision, it’s over. I’m trying to learn to utilize the range the melee jav provides. That will come with time. The way I look at not having parry etc. is it is forcing me as a new player to utilize a narrow set of tools. Hopefully that means I will become competent with effective use of kick for example.