Can you guys update the Official Server Admin group page? I don’t feel like digging through the forum or steam page looking for an admin and I’m sure someone who ran into a hacker wouldn’t like to either.
Posts made by Jonks
RE: Kills per weapon
I included everyone who posted. Which stat are you talking about?
Oh if you were wondering why your name didn’t come up, you split most of your kills between bastard swords and 1h swords. The metrics I used put you at 12.2% std dev although you did have the most kills of anyone who posted.
RE: Kills per weapon
SPECIALISTS (% of kills with category)
1H Swords - Sir Loin of Beef - 49.4%
1H Maces – Sir Loin of Beef - 12.9%
1H Axes — VY CANIS MAJORIS - 21.7%
Daggers — Kleptis - 11.0%
Short ------ Kleptis - 23.9%
Bows ------ Kleptis - 19.4%
XBows ----- Dudeface - 14.4%
Javelins ---- ZomboJoe - 4.8%
Heavy Blunt- Kim Jong Kill - 49.3%
2H Swords - Vanguard - 64.3%
2H Axes ---- Mean - 41.5%
Spears ----- ChuckingIt - 10.9%
Polearms — Retsnom - 81.8%
Bastard Sw - Fvonb - 64.1%
Most Versatile Players*:
1st - ZomboJoe - 4.3%
2nd - Gauntlet - 4.9%
3rd - Ranulf - 5.2%
Most Specialized Players*:
1st - Retsnom - 21.6%
2nd - Fvonb - 17.6%
3rd - The Broom Sage - 17.0%
Most Used Weapons:
Bastard Swords - 22.9%
2H Swords - 17.8%
1H Swords - 11.6%
Least Used Weapons:
Javelins - 1.4%
Daggers - 1.6%
XBows - 2.4%
*Based on std dev of % of kills with each category
RE: This for real?
I was just thinking about how it would be nice to have a helmet reverb option.
Cudgel Skin - Training Sword
Been working on a wooden sword variant of the cudgel.
I’m not sure whats going on with the sizes as I thought I was supposed to be modeling after the fbx file that had the bones attached as in the following picture. Maybe I attached the model to the bones incorrectly?
Some models and their LODs are the same while others are stretched? Claymore vs Greatsword.
Anyway I’ll be working on this for a while. The model itself could use more detail. It’s only around 1000 triangles. The textures need a lot of work too. I want to add battle damage to the leading edges and some wear and tear all over. The specular map is a little ridiculous right now.
Some questions I still have:
Does the highest poly version of a weapon still use a normal map?
Do we still need to create the LOD versions of our submissions?
Is there any way to test what our weapon would look like in game, not just as a mesh?
RE: Chivalry: Medieval Warfare Patch 29 (Battle for Balance)
Long Hair clips with many of the helmets!
You’re doing it wrong. Aragorn fights without a helm.
Also, just here confirming that archers are still regularly topping the scoreboards with the nerfs.
RE: Fortification Map Contest Comes To a Glorious End
Congrats to all the winners.
If there are bugs or stuckspots on the maps who do we report those to? TBS or the map makers?