@Jonystrom TO is great, but IIRC didn’t the chiv comp community have to play the same map twice to determine a winner? That seems silly for me for multiple reasons. A mode that either has a halftime like CS where sides switch or a mode that’s able to determine a winner in one map without having to play it second time would be 100x better imo.
If you’re going to implement a matchmaking system, there needs to be a fair and balanced mode that is able to determine a clear winner with one map play through. Making the game unnecessarily long because you have to play a map twice will turn a lot of people off.
Yes that is true, the map would be played twice to determine the winner. I just see it as 2 halves of a map, but would be nice if the game was designed like that from the start, so there would be no need to go back and do the math in your head to determine who won XD.
I just hope that TO work as it did chiv, where one team defend, and one team attack. I’m not a big fan of how they did it in Mordhau, where both teams fight for checkpoints and both teams attack/defend at the same time. It completely changed the feel of the game, this can maybe also be blamed on the overall mapdesign in Mordhau.