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    jrmftw

    @jrmftw

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    Posts made by jrmftw

    • RE: Idea for mines

      @Gregs0n
      I also think that there should be more feedback when you walked by one. Most of the time you don’t even realise you’ve walked too closely to one and receive instant health loss, needs some more feedback to make you aware of what is happening.

      posted in Feedback and Comments
      J
      jrmftw
    • RE: Antipodean adventures in Mirage: General feedback from AU on build 52985

      Had an absolute blast playing, and generally agree with everything posted, although after playing the Alchemancer for a fair bit, it was actually really effective and only needs the slightest changes. Something very weak but actually offensive when in close combat is needed as I found myself back-pedalling and constantly parrying blows around the map just to buy enough time to use teleport or fly.

      Hit trading is something that I hope is being focused on in the future (I’m perfectly fine if it was near instantaneous), but it was blindingly obvious for both parties involved and felt disgusting every time it happened. There were perfect side step stabs from the tinker into the Taurant only to eat the very end of the lmb half a second later.

      The rest is quite good and everything seems to be coming along nicely. Loving the maps and the huge elevation differences, lots of shenanigans to be had with that.
      Also props to the Vypress Shadow Kick ability, being able to drag 360 and fly up to another level with a kick is absolutely great. maybe a little too good in CTF though, I managed to grab the flag in the center and shadow kick fly away to the cap point in about 2 seconds.

      posted in Feedback and Comments
      J
      jrmftw
    • RE: Killing Floor 2 meets Chivalry! New game crossover items + gory screenshot contest

      Gave the beta a little SP test.
      The helm is quite tolerable, much better than what I had in mind and great that they are for all classes.
      The Maulverizer and throwing knife skins are okay and certainly by no means the worst thing this game has skin wise (aga van helms and spears/brandi still win that)
      and the Longsword is borderline, not the worst, but not great either…

      But the QS… WHAT KIND OF ABOMINATION IS THAT!!!
      I’m all for a QS skin, it needs one, but the flesh pound Quarter Staff is so disproportionate to the original skin and looks so slow and heavy it is a real joke when you see how fast that maa can swing it. I assure you there will be some major rage when this goes live.

      Apart from QS everything else is acceptable imo. Also isn’t there meant to be a ‘Horzine’ Affiliation logo option for chiv? i couldn’t find it in beta.

      posted in Official News
      J
      jrmftw
    • RE: Chivalry: Medieval Warfare Patch 40 BETA

      TB The fun killer, or should I say the person that complained about it… who barely even plays the game, but spends a lot of time on the forums).
      Thanks for removing all the fun in the maps.
      Games been out nearly 3 years and i’ve put nearly 2000 hours into the game, it gets a bit stale only being able to do the same things, those map “exploits” gave us something to do every now and then to fight boredom and they never benefit our scores either. ENDRANT

      Other changes seem great though. Please add spamable “To Me!” again :D
      COME HITHER!!!

      posted in Official News
      J
      jrmftw
    • RE: What happend to the UE4 project?

      Thais UE4 project is going to be the best. Can’t wait to buy keys to unlock dropped e-sports medieval crates and get cool helmets and logos to stick on our armor.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      J
      jrmftw
    • RE: These steam sales are cancer

      @Xylvion:

      You guys should start using TL;DR in your posts, it’s like reading a full essay.

      But where else would people convey their thoughts and opinions with such linguistic ability?
      School? College? The workplace? Government?

      Best leave the real important stuff to the TB forums :)

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      J
      jrmftw
    • RE: TBS Lecture (in light of recent survey)

      The only reason why CS:GO has such a high player-base is because of all the people sucked in trying to get random drops and get cool “free” stuff.
      I doubt many people would stick around if the gambling simulator was removed except for the loyal, albeit small, hardcore players.

      All chivalry needs is a gambling simulator and there would be heaps of people playing forever.

      This is not a good thing.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      J
      jrmftw
    • RE: When will we get the new Vanguard?

      How soon?
      Very soon!
      A legitimate reply? That’s not possible!
      Oh but it is!
      But, but that’s not possible is it precious!?
      You’re right, I lied to you because we hates you!
      Cries in a corner

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      J
      jrmftw
    • RE: Noob Question About Dragging Legitimacy

      Legit, but remember; “With great power comes great responsibility”.
      For every drag and combo that you continue, the de-sync will rise up and up until all swing animations break and ghost swings are rampant.

      Will you be prepared for the back-lash? the hate? Will you be responsible for your own actions and ultimately… your own demise?

      posted in Tactics and Tutorials
      J
      jrmftw
    • RE: Charge slash atack removal when?

      “2600 hours I have prepared for, trained for, and dreamed for this moment. 2600 hours and I managed to put my feet firmly on the ground, push my hands down hard against the table, get my arse up out of it’s sedentary position and complain about charge attack on the TB forums”
      It would make for a great movie. I’d watch it.

      But hey, maybe they can make charge attack better in chiv 2 or not even include it. Keep your chin up for the possibilities of the future, because it ain’t gonna change in this game :)

      posted in Balance and Game Mechanics
      J
      jrmftw