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    KAZUMiX

    @KAZUMiX

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    Website refactor.jp/chivalry/

    KAZUMiX Follow

    Posts made by KAZUMiX

    • RE: Full updated limitedvotemaplist (very handy imo)

      nice list

      @Retsnom:

      Ok and this does what exactly and what INI file does it go in?

      limited map voting list
      http://forums.tornbanner.com/showthread.php/21122-How-to-add-a-limited-map-voting-list-to-the-escape-menu

      posted in Server Operator's Hub
      KAZUMiX
    • RE: Chivalry: Medieval Warfare Patch 28 (UI Refresh)

      It seems a server update has been released today.
      What’s this? I can’t join the updated server.

      posted in Official News
      KAZUMiX
    • RE: Fortification Map Contest Comes To a Glorious End

      Congratulations to the winners!

      posted in Official News
      KAZUMiX
    • RE: [WIP] Fortification Map Contest - Belmez

      Magnificent!
      but the objective #1 might be hard for Agatha. Running a long ways repeatedly makes some people VoteChangeMap.
      I’m looking forward to optimization.

      posted in Chivalry Mods
      KAZUMiX
    • RE: [WIP] Night Raid

      I hosted this map and I enjoyed it a few times.
      The attackers could reach the 3rd objective when there were about 10 players. But the attackers couldn’t reach the 2nd objective, not even once when there were 30 players or more. It was so hard to lift the carts to the arch.

      I know this map is called “Dawn Raid” but many players said it was a bit dark.

      By the way, bringing the barrels is fun.

      posted in Chivalry Mods
      KAZUMiX
    • RE: Chivalry: Medieval Warfare CU 2 Patch 4 Hotfix 1

      @CrustaceanSoup:

      Do you have any more information about this? E.g. what happened when those players tried and failed to join servers?

      My own server hosted by me. (Kishido Server in Japan)
      For example, that problem occurs with the following map.
      http://steamcommunity.com/sharedfiles/filedetails/?id=208277394

      posted in Official News
      KAZUMiX
    • RE: Chivalry: Medieval Warfare CU 2 Patch 4 Hotfix 1

      Many players say they had to delete CookedSDK manually to join custom maps.
      I think the Chivalry client should handle this problem automatically.

      posted in Official News
      KAZUMiX
    • RE: Server crashes on high utilization

      I have the same problem. UDK.exe constantly crashes everyday when 16 or more people are playing on my server. But CDW.exe(Deadliest Warrior) is running stably in the same hardware.
      I’d like to know how to run the MW server for a long period of time.

      posted in Server Operator's Hub
      KAZUMiX
    • RE: Workshop RELEASE V2]Helm's Deep

      Amazing map! I made a movie to introduce to my friends.
      http://www.youtube.com/watch_popup?v=7T … s&vq=hd720

      posted in Chivalry Mods
      KAZUMiX
    • RE: List of Official Servers

      @gregcau:

      Be nice if you restricted the country list to only countries that have servers - or went by geographical region instead.

      Yeah, That’s nice. I just implemented the feature to show only countries that have servers. :)

      http://refactor.jp/chivalry/

      Well, I experimented with getting the ping using JS but it was so unstable. It could be nice to check that a web server is active or not.
      I wish JS could use UDP… :(

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      KAZUMiX