i thought the game would be a lot like mount and blade, and its not, in a good way.
Stamina system prevents endless block fights, and makes you think about how and when you fight, forces you to choose battles effectively and makes out-stamming an opponent in a duel a viable strategy.
Blocking ISNT a janky 4 direction swing your mouse to block type deal. you block, and cannot hold it (without a shield). You must time your block, and have the tip of the enemies weapon in sight to effectively parry.
hitboxes on swings feels good, and when you land a swing / get blocked / block it feels really…crunchy.
So far i have not discovered a broken weapon, its not a two handed hero fest like most games of this genre.
The sounds and atmosphere of the game are excellent. Where else do you bust down a wooden barricade with a beefy mace, and soak your weapons in the gore of cowering peasentry in the name of victory? (they count as kills too, so kill whores will actually go for objectives)
During my second game, i was hit in the face with a catapult rock. i died instantly. it was hilarious.
I killed a game developer, victory
Game runs well on my computer, which is a few years old. max settings no problems at all.
Each class has a special, and every weapon that class can use is relatively unique to the class. Using a two handed flamberge feels a lot different than wielding a spear or halberd. I mean charge attacking a clueless archer with a spear is fucking priceless.
I beheaded someone with a mace. i didnt cut his neck, his entire neck is gone.
Generally speaking, i think the devs outdid themselves, and am looking forward to future content. Game is what i hoped for, best of the medieval combat games i have played.