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    KorbentMarksman

    @KorbentMarksman

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    Posts made by KorbentMarksman

    • RE: Taking Emblem Requests [CLOSED]

      How about a red scorpion going vertically down the shield/armour?

      posted in General Ideas & SDK chat
      K
      KorbentMarksman
    • RE: [CLOSED] Announcing - Bushido (a Samurai themed mod)

      Can I suggest a possible weapon idea to mix things up?
      How about the rope dart? Not the one from Assassin’s Creed 3, one more like this.
      [image:1xn08ysm]http://www.karatemart.com/images/products/main/rope-dart.jpg[/image:1xn08ysm]
      I thought it could be a ranged/melee weapon hybrid, with a very long range (3-5m), some interesting combos but no ability to block. It could also have a very small hitbox, increasing the skill needed to use it effectively. I know it would be a bitch to animate, but I’m just putting the idea out here.

      posted in Chivalry Mods
      K
      KorbentMarksman
    • RE: Idea - Revolutionary War

      That’s the kind of thing I think a mod like this would be great for :)

      posted in General Ideas & SDK chat
      K
      KorbentMarksman
    • Idea - Revolutionary War

      Now don’t beat me up on this because I’m fully aware that this idea involves firearms, but I have a feeling this could work. Using some of the assets already in the game, I see no reason why a Revolutionary War mod couldn’t be possible once the mod tools are out.
      First up, the maps would be wide, open grassy areas with large rocks arranged sporadically for cover, possibly surrounded by trees and bushes to allow for ambush attacks.
      Here are my proposed classes:

      Footsoldier
      Carrying a choice of musket and a choice of dagger, these are the soldiers in among the front lines. Due to the inaccuracy of their weapons, they would do the most damage when firing in volleys at the enemy. While usually running on crossbow controls, when a button is pressed (Q, probably) a footsoldier would be able to fix a bayonet to his musket and it would become a weapon similar to a spear. After they have fired off a few volleys, footsoldiers could be ordered to charge at the enemy with a similar mechanic as the vanguard charge. All footsoldiers would have vanguard or similar amour levels and carry ten bullets.

      Officer
      Officers would carry their choice of a saber and a pistol, which would only be somewhat effective at close ranges due to it’s inaccuracy. They would have a high armour, higher than that of the footsoldier but not quite that of the knight. They would have the ability to shout orders to the footsoldiers, and provide a minute healing buff near one. Only one officer would be allowed on a team at a time, perhaps two on a 32v32 game.

      Sharpshooter
      Resting on a high-up grassy knoll, this class would be armed with a highly accurate rifle, binoculars and a hunting sword. The binoculars could be used to scan the area for footsoldiers or cutthroats coming around your allies lines. Rifles would be much more accurate than muskets, used to eliminate key enemy targets from afar, but would have no melee capability and the sharpshooter would be forced to rely on his sword in melee. This class would hold 20 bullets and have extremely low armour.

      Cutthroat
      Carrying a choice of tomahawk and dirk (Scottish dagger) it would be the cutthroat’s job to get behind enemy lines and break up defenses with stealthy attacks. Receiving instant stealth kills when attacking from behind, cutthroats could cause a distraction to help a charge succeed, or could distract an enemy sharpshooter from an ambush.

      Those are the classes I have in mind now, but I also have other thoughts - mounted weapons like cannons could be a thing. I’m open to suggestions, what do you guys think? :)

      posted in General Ideas & SDK chat
      K
      KorbentMarksman
    • RE: A near death sound.

      Nay, the peasantry that is the Masons would quake in their boots at the doors of death while the Agathians stand stoic and proud.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      K
      KorbentMarksman
    • RE: Blade Game

      @Corsair:

      @KorbentMarksman:

      You’d think this is ripped right out of CS and you’d be right, but I think there’s a good chance it’d work in Chivalry.
      The player is of a neutral class - medium armour, no dodging capabilites or charging. He starts with a broadsword, and has to kill to get the next weapon and so on, going through every weapon in the game until the last weapon, the hunting dagger/fists. This would force players to get to grips with some of their least used weapons and make for some interesting fights.

      What do you guys think?

      I think they took that from Blops, actually. Its at the very least the first time I ran into that game mode. And I really enjoy it. I might enjoy seeing it in Chiv as well.

      I’m %99.9 per cent sure Blops stole (or paid for, who knows) it from CS. Anyway, that’s not the point of this topic - this topic is speculating about how it could be implemented in Chivalry.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      K
      KorbentMarksman
    • Blade Game

      You’d think this is ripped right out of CS and you’d be right, but I think there’s a good chance it’d work in Chivalry.
      The player is of a neutral class - medium armour, no dodging capabilites or charging. He starts with a broadsword, and has to kill to get the next weapon and so on, going through every weapon in the game until the last weapon, the hunting dagger/fists. This would force players to get to grips with some of their least used weapons and make for some interesting fights.

      What do you guys think?

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      K
      KorbentMarksman
    • RE: Flail… Heavy Flail...

      In my opinion it should be called an Epic Flail.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      K
      KorbentMarksman
    • RE: Snow Textures

      These are all good and probably easy to implement ideas.
      I thought of this when I was playing the Assassin’s Creed 3 multiplayer maps.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      K
      KorbentMarksman
    • RE: Snow Textures

      Maybe they could replace the fists.
      This is an idea.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      K
      KorbentMarksman