Posts made by Kreittis
RE: Interrupting skills changes/ideas..
Right now skills are too risky to use in 1vX fights and the reason is that they can be instantly interrupted and that they get put on their standard length cooldown.
Someone correct me if I’m wrong in this build but when your ability gets interrupted/you cancel it, isn’t the cooldown much shorter? That at least used to be true and is indicated by the cooldown counter having big red border.
RE: General feedback - Public testing build #2
Has been useful to hunt cancermancers, though it seems like a slower shorter version of the tinker grappling hook.
I had a lot more success pulling people with Impale than with grappling hook. It’s just way easier to use since the projectile travels faster and is actually draggable to some degree while the hook has faster startup but the projectile is slower and you can’t influence it after start.
I don’t have any numbers so I don’t know if this is true already but logically impale should also deal more damage since you are actually impaling them with a long, sharp spear and pulling them back with it. Would also differentiate it more from grappling hook, the hook being longer range ambush/isolation tool (and you can pull yourself to enemy too if you use it while airborne) while impale would be punisher for trying to flee since it has shorter range but way bigger tell.
RE: Team fights are a big big mess (long read)
The iron dome protects very well, and has a substantial health pool / longevity.
Try playing vigilist and using her iron dome around objective spots. I’ve found that doing this greatly increases my teams success.
The problem with Iron Dome is that enemy Vigilist can completely negate it and replace it with her own, literally turning the tables. I honestly feel like using Iron Dome against Iron Dome should just completely remove both domes, making the playing field even. Right now you could, and should, just wait for enemy Vigilist to use ID and just replace it with your own.
Iron dome is a very strong ability since it silences “magical” enemy abilities inside it while you retain your own and it denies every single projectile. I think it’s the strongest ability in the game at the moment if you take teamfights into consideration.
RE: Massive ping problems on European server if you start fighting each other
At the moment you can join EU server 1 if you wish for a stable experience. Joining that server will actually connect you to the server 2 which is the only one not lagging at the moment.