I had the same problem and after verifying game files I’m just getting the “lost connection to host” error after the map screen that lists the objectives comes up. It does not show me the actual game map though, and just disconnects.
Posts made by LAVA
RE: ''Player is not on the guest list please join the server through the server browser or matchmaking''
RE: The Chivalry Packet Loss Exploit: Revealed
Right now Tempest is organizing the upcoming tourney. How can we have a tourney run by a team that has been cheating, let alone allow them to keep the titles they’ve won? I say anyone who has evidence now is the time to share so we can end any doubt about the subject.
Just talking with another player about this and he said there are way you can cause packetloss outside of the game, so even if a player wasn’t using this command, they could have been doing it another way.
Between Chiv and other upcoming first person melee games that our competitive community will be playing, we should find ways to monitor packetloss and suspend players for it in comp events.
RE: Chivalry Medieval Warfare Marathon Summer League
Is this a Mercs Mod tourney?
RE: Remove 1 archer limit on Mercs mod scrims?
I vote for one archer limit. The reason is that highly skilled archers are the toughest players to find, and if one team chooses to go two or three archers because they happen to have been able to recruit 2-3 that are good enough to play the class, and their opponent has only one on their team then it’s not balanced. The imbalance isn’t because the 2nd team isn’t good enough, but because there aren’t enough good archers in the game overall to go around for everyone to have the option to run 2-3 to counter the first teams archers.
And LTS with a bunch of archers is pretty annoying because as stated the archers determine the outcome of the match most of the time and just shoot it out while everyone else sits back and waits.
This is also why I think a LTS melee only league or tourney would be super fun. That way we could focus solely on team combat strategy and mechanics, something that TO and LTS with archery doesn’t allow.
RE: New Ideas for an Experimental TO Tournament
I agree with Height’s last post about the 49% idea. Let’s keep it at 50 for his stated reasons.
I also think the idea of banning a weapon class as opposed to a single weapon is a great idea. It will give teams much more tactical opportunity with bans. Combine that with new bans for each round and not being able to ban the same weapon class twice, it should be fairly balanced.
"Chivalry 2" map design
I’m a long time player and lover of your games. I put about 900 hours into Age of Chivalry. Now that you are making a new secret game, I want to chime in about your map design choices. I and many others feel that the map design of AOC was vastly superior to the map design of CMW. In AOC there were many paths to the same objective, including paths that the enemy could not easily see your team take. This allowed much greater strategy in TO, unique flanking opportunities, greater map replayability, and the maps were overall much more fun and interesting.
The maps in CMW are just so damn straightforward. They are seriously dumbed down compared to AOC maps. You can essentially always see the enemy team and know what they are doing in CMW. It’s so much harder to surprise, shock and awe in CMW. And 95% of CMW players will have no idea what I’m talking about or how freaking awesome the maps for CMW could be if they were designed in the same way as the AOC maps. So if anyone hasn’t played Age of Chivalry, it’s free on steam and there are always servers running to this day, so go try it out and ask an admin to switch to one of the maps I list below so you can see for yourself. Then come back here and let the devs know what you think.
So devs, I’m reaching out to you, begging you, please go back and play your old maps before you settle on the same map design style that you used in CMW. Play siege, dark forest, overlook, monastery, sorrow, invasion, stoneshill, helmsdeep, and ask yourselves why those maps are so different and so much deeper and more complex than the CMW maps. Why did siege just rock so freaking hard? Why was helms so exciting to play? Why does it make things so much more interesting and tactical to be able to take a back route to an objective and do things that the enemy team can’t see you doing?
RE: [IDEA] CHIVALRY RPG GAME FOR THE COMP. SCENE
I think this sounds like a lot of fun. It would give a much more meaningful feel to scrims. Of course, it should not be imposed on any clan to have to do this if it were implemented.
RE: RANK 70 80 90 - ADD HELMETS
Cracked me up Bill. Sad but true.