Navigation

    • Games

    • About

    • Careers

    • Contact

    • Forums

    Torn Banner Forums

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Unsolved
    1. Home
    2. lllAnteklll
    L
    • Profile
    • Following
    • Followers
    • Topics
    • Posts
    • Best
    • Groups

    lllAnteklll

    @lllAnteklll

    0
    Reputation
    70
    Posts
    693
    Profile views
    0
    Followers
    0
    Following
    Joined Last Online

    lllAnteklll Follow

    Posts made by lllAnteklll

    • Make the voting system better.

      I hate typing in the console during the game. Please, add a normal menu like it’s in M&B: Warband:

      What is the problem with making a window like this?

      And add an option to abstain vote. Sometimes I’m not sure if I should vote yes or no, but I don’t want to see this vote information. I’d like to see an abstain option.

      Press Insert to vote yes.
      Press Delete to vote no.
      Press End to abstain vote and make this information disappear.

      posted in General Ideas & SDK chat
      L
      lllAnteklll
    • RE: BETA - Chivalry: Medieval Warfare Patch 28 (UI Refresh)

      And make a normal vote-menu like it is in M&B Warband. Because console sucks.

      What is the problem in making a simple window with options like this?

      posted in Official News
      L
      lllAnteklll
    • RE: BETA - Chivalry: Medieval Warfare Patch 28 (UI Refresh)

      Errr… Am I mistaken or there was an option to spectate player from the first-person-perspective sometime in the past? After some patch it had a problem with textures - bare models of hands and no textures. And since then this option has been disabled. Could you, devs, give us this option back? I remember I loved spectating good players from the 1-person-view.

      posted in Official News
      L
      lllAnteklll
    • RE: BETA - Chivalry: Medieval Warfare Patch 28 (UI Refresh)

      When will be the customization-in-duel-mode issue finally fixed? Will he have it?

      posted in Official News
      L
      lllAnteklll
    • Deal with behind-resp-campers on TO.

      I hate the problem that usualy is on TO maps. I’m attacking and the attackers have passed the first objective. The second objective starts but a few defenders are still camping at the previous objective zone. Do you know this? It’s the worst if they are archers - you spawn and then you get a headshot from behind your resp.

      How to deal with that? Just disable the previous area. Make a large grating that drops behind attacker’s respawn or just make an invisible wall spawn there. And force everyone behind it to respawn at the spawn.

      posted in General Ideas & SDK chat
      L
      lllAnteklll
    • RE: New Idea: Killstreaks!

      I wanna a dildosword for 69 kills without dying.

      posted in General Ideas & SDK chat
      L
      lllAnteklll
    • Ability to set custom number of tickets and round time for server admins

      Why tdm is always with 80 tickets? And other modes always have the same settings too. I’d like to play a very long tdm round about 500 tickets. Or play on 24/7 moor server with unlimited number of tickets (or set to something like 10k or similar) and unlimited round time. Or LTS with only 2 round required to win. TB, please give admins the posibility to set custom amount of time or tickets/points required to win.

      posted in General Ideas & SDK chat
      L
      lllAnteklll
    • Arabian skins (armor, helmet)

      Yea, TB added barbarian skins for Agathians and Masons. But I would be very glad to see Arabian skins in the game. I very like arabian warriors. They look so beautiful. Do you like them too? If so, why wouldn’t Torn Banner add some Arabian skins?

      We have Tenosia or something similar and it looks like our Arabia IRL. Masons would have also some Arabian skins.

      Archer would look like this:

      Or this:

      Knight’s and Vanguard’s armour:

      There would be a few types of helmets: helmet with the face protecting mail/plate, open helmet, with a plume or without a plume. Archer and MAA would have turbans in a customizable colour.

      And how would the MAA look like?

      posted in General Ideas & SDK chat
      L
      lllAnteklll
    • Lacks in the combat system - What don't I like?

      1. Look at the picture I’ve made:

      ‘Blok’ means ‘block’. The red thing is a sword. The green thing is a polehammer (but it should work also for every weapon)

      What is this?

      As you know, you have to aim the end of your foe’s weapon to block. But why only the end? What if I stop a polehammer’s wooden spar? This iron head shouldn’t reach me.

      If a blade (or anything that deals the damage) touches me, I lose some HP as in case of any other hit. If it doesn’t touch me, the block is successful. So blocking a polehammer would be easier than blocking a zweihander. This system should work for every weapon.

      2. If two warriors strike at the same time in the same point - their weapons should clash and the attack should be stopped. Like the chambering in Warband:
      http://www.youtube.com/watch?v=Zlc04jEdH3k

      3. If I push the shield, it doesn’t block - it isn’t so reallistic. So my foe can hit me when I’m pushing the shield - no matter if he’s pointing straight at the shield.

      posted in General Ideas & SDK chat
      L
      lllAnteklll
    • RE: Best archer spots - where to camp

      No, it isn’t inside the ram. Just by him. See it from a different perspective:

      I doubt it’s possible to get inside the ram.

      How to get onto the palm tree? And where is it?

      posted in Tactics and Tutorials
      L
      lllAnteklll