Maul for cheezefactor.
and Thrusting Dagger for Prison yard shankings.
Posts made by Lord Cosine
RE: Your favourite weapon?
Maul for cheezefactor.
RE: Why I can't stand archers.
Accepted Casualties :]
War is hell.
If you are an archer, and you fire into melee with >50% chance of hitting the enemy, then go ahead. Its statistically better for your team than doing nothing.
The Archery mechanics are quite difficult to get the hang of, so new players are going to inevitably hit some allies. What I think is much worse are the players who then intentionally hunt all the archers on their own team…
One thing that would be nice is showing tks/tk damage on the scoreboard. then if an archer tks you, then you can check to see if it was a fluke and he’s actually inflicting way more damage to his enemies.
RE: Toggled sprint improvement
The current sprint implementation is the main focal point of most of profanity in chiv. I highly agree with your suggestion.
RE: Any chance on archer balance fix?
If you think archers are OP then what you probably mean is: warbows are op.
Shortbow, Longbow, Xbow, light Xbow and jav are not remotely op (haven’t tried Heavy XBow, or any of the other javs.)
RE: Buffing Maul
Maul is one of my favorite weapons, and I for one have no trouble crushing the faces of my enemies. This weapon does not need a buff. I suppose some redesign could be ok, but it does not need to be any stronger than it currently is.
RE: Initial Impressions - Post here!
Warbow w/ Bodkin arrows is ridiculously fun.
As it caving in skulls with the Maul.
I think you guys succeeded in making every fps on the market appear to have archaic melee combat.
I can only hope that this game is the death of the quick knife and the start of a new direction in first person melee combat.
Playing Chivalry just opens my eyes to how some of our beloved modern games could really evolve.
Just Imagine Skyrim or Fallout 3 with Chivalry melee.
So basically whatever project you guys decide to work on next I will be following closely, and keep up the good work I would really like to see what direction you guys take with this game in the upcoming updates.
RE: Killstreaks, and Silly Facts
I really dislike kill streak gameplay bonuses, it’s just a stupid system that should burn in a fire. But I do think stat recording/acknowledgement would be cool.
NO to +10% hp on killstreaks!
YES to seeing the bastard with the most tk damage.
RE: I would like to find my friends on the battlefield!
This would be very helpful for team play. We usually have to make failed attempts at describing where we are like this. "I’m by a hut in the middle of town, the burning one, its like near the hill. I’m jumping and stabbing into the air, do you see me? "
RE: Do not nerf anything. it is perfect
I think its pretty safe to say that in most cases a 5/10 skilled Vanguard with a Bardiche is going to be more useful to his team than a 5/10 skilled archer with a shortbow.
I used to think archers just plain sucked… until I tried the warbow w/ bodkin arrows. This weapon just about quadrupled my average archer kills.
I’m not sure though if the warbow is op or the other bows are up, or if the balance is perfect. perhaps there is some sort of benefit of the other bows that I haven’t realized.
I think the main benefit that most would argue in the shortbows favor is its refire time, however I’d argue that this is undermined by the fact that there is a considerable amount of time you need to spend between shots aiming your next arrow.
Here are a few suggestions to make the other bows a little more useful:
-Make damage from bow hits stick around longer than normal so a single hit on a enemy unit will probably not be fully healed by the time they reach melee. You could make it so you only regen the hp lost from an arrow after the arrow disappears from your body. so, hitting a bunch of soldiers with 1 arrow would give your allies a bigger edge in melee.
Add more locational damage spots to give more benefit to RoF, and shots that don’t kill a target.
heart shots(same as head),
nut shot( +0.75s stagger),
hand shot (or maybe arm shot) Any or all of the following
- (hit a shield arm and the character cannot block for 0.5 - 1.0 seconds.), after initial stagger
- hit the sword arm and they cannot swing for a 0.5 - 1.0 seconds, after initial stagger
- if you hit the sword arm then any attacks in progress passed the interrupt timer are either still interrupted or sent off path.
- Leg shot/maybe only foot shot, disables sprint, or slows target for 2-4 seconds after inital stagger.
In summation, I actually think the classes are really well balanced, however there are a few weapons which do not imo seem to have a strong enough role. Ideally I’d like some of the weapons that are less used currently to have some properties which made them exceptionally potent in the hands of
players with the skill to take advantage of them. (maybe make faster weapons much better at parrying)