Wait, feints too unpredictable and powerful? I Don’t own the game yet, still kinda waiting to finally have the funds. But I’ve had real combat experience with swords and medieval combat. Feints are part of combat, they are supposed to be used to lure the opponent to either pick up their guard and close the gap or lure them into attacking or making a mistake. It’s that simple, I believe it’s a game mechanic that should be mastered and seriously taken into consideration in game.
I mean, think about it, feinting is also great for pulling back a strike and counter attack or pull out in time. I don’t see why is such a big deal the fact feinting is in game is one of the things that makes me want to get it badly. It’s a realistic form of swordsmanship and combat in general that has been used for thousands of battles and proven to actually win them through history.
Facehugging as well, this is in fact how someone less encumbered with armor would take advantage of a heavily armored opponent. But in real combat there are ways to also break it, like slamming opponents with the shield and also using it as a weapon, since it really is. Kicking also helps, or if no shield is available grappling or even feinting works. I think Torn Banner should come out and play with folks from the SCA or perhaps even go through sword fighting groups to get a better idea of how medieval combat works. The game can be improved so much, but just because people can’t get their heads around feinting doesn’t mean they have to take it away or nerf it.
It’s like that metaphor that goes “Blaming the spoon for making you fat.” It’s not the game’s fault, nor the devs. If you don’t like it, then get around it with skill, and learn to play without that aspect of the game. It’s simple.