Please don’t tell me Paradox patented it or something.
As a veteran Warband player (Been with them from the beta, over three years ago) I can wholeheartedly agree with the OP. Even though I dearly love the C:MW game as a whole the controls are extremely clumsy compared to the variety of Warband, if one wants to make all these comparisons between the two games… Not only are the controls ‘clumsy’ in a way, they are also much much slower. Everything takes a lot more time when compared to Warband, whether it’s attacking, blocking, feinting or weapon switching.
I’d love to see the blocking directions being implemented aswell as the left/right side attacks and feinting by blocking in midswing. Right now using Q (or any other key, I tried using mouse sidebuttons but it was even more clumsy) takes too much effort.
To me C:MW is like a game of chess, much moreso than Warband. In Warband you don’t have to plan your actions in advance since the game mechanics allow you to quickly move/switch weapon/attack/block/feint, in Chivalry everything works a lot slower in general as I mentioned earlier… Played Chivalry for 13hrs now and finally getting used to the keys and controls, I feel the game is really enjoyable when you get used to it, when you don’t have to think what button you’re going to have to press to do thing ‘x’…
I wonder if Torn Banner made the controls the way they are now with purpose, trying to distance themselves from Warband? Trying something different to stand out. 8-)
This is merely preference. I thought the controls for Warband were garbage. It’s a common complaint of M&B.