Hi there, long time fan of Chivalry. Since last week my friends and I noticed a distinct difference in MW’s blocking system and the updated blocking system in DW. I haven’t been playing the newest update as long as some, so I may be missing some information or key changes in gameplay that reinvent the way I’ve always enjoyed playing the game. But we can tell that there is a distinct difference that doesn’t settle with us.
Coming from a game design background, I believe that, when it comes to mechanics, less is more. The blocking system in MW was simple but versatile, making it a solid mechanic that drove the combat and made it so intriguing. Blocking was instant, lasting a fair duration for all weapons and classes, and made the dynamic of swordplay intense and dynamic.
With the new update since the beta of DW, it’s since been encumbered with extra variables, making the blocking system less effective and more complex.
Initiating a block takes longer (as opposed to nearly instantaneous), making blocks significantly less effective, if you can get one in. I find that now, rather than reading my opponent’s actual actions, I have to anticipate (guess) their actions before they attack. This enables opponents to rapidly attack with great success of landing blows because of the stun factor on a player that can’t ward him off; a server can be dominated by a player that has figured out this exploitation. Since the blocking system is ineffectual, all they have to do is get in the first strike. Because you are stunned when you are attacked, and there is now a delay to initiating a complete block, it’s now nearly impossible to break free.
Block duration is also an issue. Some classes now have a significantly lowered duration of their block, and combined with the player now having to anticipate incoming attacks, it even more difficult to get in a successful block.
I do like that you can now block projectiles. Well, when I manage to nail a successful block.
I’m no expert on this, perhaps someone can explain to me why the new system is better and that I’m playing it wrong. I feel that the newest system was a design oversight with not enough testing to determine if it was fun or a change that enhanced the player experience. If it was a way to try and balance the classes, I feel that messing with a mechanic that should be universal across the board was a bad decision and game breaking. My friends and I have had little fun playing DW and have gone back to MW. Overall I’ve found the new experience of DW to be less satisfying or compelling since the beta due to this reason.
I’d dearly love to see a return to the classic block system. Thoughts?