I see that this discussion revolves around 1v1 situations. Even on public TO servers you will after some rounds form a relation to the notable players on the server. That is where the application of feints will not be a no brainer. With my claymore I will faint stab into overhead to get a good start on the overly defensive Knight, vs that aggressive bearded axe man, I will wait for him to miss.
Faint is very easy to do compared to the advantages they give, but you actually will not see them properly used too often on public servers. Even not on servers with average rank 20 +.
I’d argue that if spammed feints was a real problem, they would ruin almost every encounter with enemy players. This is far from true.
Actually, during the free weekend feints should be used with cation as ppl didn’t bloc anyway. Aggressive play punishes inappropriate (spamming) use of faints.
First off, fainting in combat will get you killed every time ;)
Any halfway decent player can overcome a recklessly aggressive player, so that is an ineffective counter to feints. Feinting has no downside other than insignificant stamina loss as you can simply parry thrust an overly aggressive opponent.
P.s. 'tis “feinting” not “fainting”