Navigation

    • Games

    • About

    • Careers

    • Contact

    • Forums

    Torn Banner Forums

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Unsolved
    1. Home
    2. marox
    M
    • Profile
    • Following
    • Followers
    • Topics
    • Posts
    • Best
    • Groups

    marox

    @marox

    0
    Reputation
    16
    Posts
    206
    Profile views
    0
    Followers
    0
    Following
    Joined Last Online

    marox Follow

    Posts made by marox

    • RE: Javelineer vulnerability extended.

      It’s pretty easy to shoot past the shield once the throw is being aimed (pretty sure this part covers the windup as well + any extra time it takes for the javelineer to aim).

      I don’t agree with javelineers being good at counter-archering at all. Unless you’re facing an armada of archers, you’ll be running short spears since they’re the best of the bunch, which means you need either a HS or two hits to take down an archer. The projectile is very slow, and any decent archer will simply dodge it at medium ranges. Once you’re up close, you might as well be a maa/vang and just beat the crap out of the archer.

      What javelineers absolutely excel at however is killing vanguards and (slightly less due to their faster speed and general slipperiness) MAA. They can make the life of those two classes a living hell, particularly vanguards since they are slow and don’t have any kind of defense against archers. On top of that, vanguards usually have longer weapons and stay slightly further away from your teammates, poking at them from the distance thus reducing the chance of friendly fire when you throw things at them.

      posted in Balance and Game Mechanics
      M
      marox
    • RE: Any way to skip the intro?

      Sorry, I set it to what I posted, tried to enter the game and saw no intros so I thought it worked. But later, when I actually tried to join a game, it just crashes as you said. No idea why.

      posted in Technical Support
      M
      marox
    • RE: Any way to skip the intro?

      @MonkeyFiend:

      To remove the intro movie:

      Open \My Documents\My Games\Chivalry Medieval Warfare\UDKGame\Config\UDKEngine.ini
      Search and delete the line StartupMovies=SWF.StartupMovieDigital

      :D

      Instead of doing this, you could just go to the same file, find: bForceNoMovies=FALSE
      and replace with: bForceNoMovies=TRUE
      This will also stop the UDK logo movie.

      UPDATE: using this setting will crash the game upon joining a server.

      posted in Technical Support
      M
      marox
    • RE: [CANCELED] Duel Mod for FFA

      Would be nice if it were possible to spectate people that are dueling like in JKA, where I think they appeared as only partially visible?

      posted in Chivalry Mods
      M
      marox
    • RE: The Grand Mace in comparison to other knight main's

      @SlyGoat:

      Grand Mace release is most assuredly slow enough to be draggable. It’s as slow as the maul - unless you’re saying the maul of all things is not draggable.

      The maul is not a very good weapon to drag with. In fact, none of the maces are. The reason for this is not the release time, but the mouse movement cap, which for some reason is different for different weapons, and for maces it is extremely limiting.

      What’s worse is that the maul has a higher sensitivity cap than the grand mace. WHY?

      From the SDK:

      MAUL:

      HorizontalRotateSpeed=50000.0
      VerticalRotateSpeed=45000.0
      
      

      GRANDMACE:

      HorizontalRotateSpeed=45000.0
      VerticalRotateSpeed=45000.0
      
      

      For comparison, here’s a draggable weapon: the messer (or equivalently, longsword). Same release time, but far superior movement caps:

      HorizontalRotateSpeed=55000.0
      VerticalRotateSpeed=55000.0
      
      

      To efficiently delay a weapon you need to be able to make the opponent think it is a fast attack, otherwise he will simply parry late and it won’t work. One way to do this is by starting an overhead as accelerated, then dragging it upwards after/just before the parry. Condition your enemy with a purely accelerated overhead and you’re set for a successful delayed attack. Similarly (worse technique, can be countered by jump parry, is slowed down by sensitivity caps too much and can invite hit-trades), you could start the attack in a delayed state then suddenly move it downwards sometimes to turn it into an accelerated one, making your opponent guess which one it is.

      That said, with the maul I’ve found the best approach is to feign a delayed attack, but then turn horizontally to make it a backswing (alternatively, start with backswing and turn around). This bypasses the vertical movement restrictions because it exclusively relies on horizontal movement, but it’s riskier than the above approach, since you lose sight of your opponent.

      To make the grandmace more viable, I suggest giving it higher movement caps, possibly better than the maul to compensate for the loss of 1 HTK on all classes.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      M
      marox
    • RE: Longsword: pubs vs duels

      I used to main longsword and despise the messer, but post-patch I have to main messer since the longsword is simply too shit at the moment, and this is especially true in duels. The difference between 2-3 hits for messer on a knight vs. 3-4 for longsword is simply too much. It’s even worse against vanguards when you lose the range/movement speed/stamina game as well. The stamina seems a bit more manageable on the messer, probably because of that extra hit needed which requires stamina to execute as well. This is very sad because the messer is not a fun weapon to use, it handles like a brick and the fighting style is extremely limited. Most of the time I simply resort to spamming extremely delayed overheads and comboing into reverse overheads, with an odd accelerated slash here and there.

      The worst of it all is if you pick longsword you can still get a glimpse of its former glory when you manage the 3 HTK on knights and 2 HTK on vanguards, and it just makes me very sad.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      M
      marox
    • RE: Rank issue

      @EVul1:

      I am suddenly rank 36… Just got the game yesterday. NONE of my weapons are unlocking or progress moving at all…

      Not sure what to do

      You should be able to progress towards unlocks as normal. Some servers don’t work for progressing towards unlocks, don’t know why. Try another server. Rank increase might be permanent unfortunately.

      posted in Technical Support
      M
      marox
    • RE: Cu1 super weapons: what were you thinking

      @NabsterHax:

      Higher ping doesn’t help the attacker any more than it helps you. Hit detection is done client side, so if your opponent has a 100ms and you have a 50ms ping it will look like his hits land 150ms before they’re supposed to. He gets exactly the same thing if you attack him - you attack, and it takes 150ms for him to eventually see it. Ping doesn’t give an advantage to either player, it just makes it worse for both players.

      It tends to favor the person with the unusual ping, assuming that person plays with the unusual ping most of the time. Reason is simply that you’re not used to fighting unusual pings, whereas his ping, though unusual to everyone else, is normal to him.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      M
      marox
    • RE: Rank issue

      This has happened to many players, see the various threads on the forums about it. It seems permanent, and so far there’s no known way to fix it. BUT, weapon unlocks are NOT tied to ranks in any way. Ranks have no actual meaning beyond the number that you see in the scoreboard. To unlock weapons simply get kills with the weapon of the same class (e.g. to unlock the 3rd dagger, use the 1st or 2nd dagger and get the required number of kills with it).

      posted in Technical Support
      M
      marox
    • RE: [CANCELED] Chivalry: ProMod

      @Pan:

      My only gripe is that I often can’t see my health & stamina bars but I’m not sure if that’s ProMod or the Beta. Either way, that’s my ONLY gripe. That’s unprecedented for me so far as Chivalry patches go.

      As far as the health bar goes, I think it might be due to your health restoring at the end of a duel, which means it doesn’t show. It kinda feels off at first.

      @Pan:

      I really can’t imagine TB not wanting these features ported into the official version of the game.

      This.

      posted in Chivalry Mods
      M
      marox