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    Martys

    @Martys

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    Posts made by Martys

    • RE: Who is this guy?

      You snow nothing, Jon Knows….

      posted in Off Topic
      Martys
      Martys
    • RE: Game is still trolled

      Throws firepots at teammates. Complains about getting kicked….

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      Martys
      Martys
    • RE: Chivalry: Medieval Warfare (Saga of the Crypts) A Halloween Update!

      @Bulzeeb:

      Another annoying bug is that occasionally people quitting will count as a game over. Not exactly sure on the details of this, but it seems to happen during the intercession period.

      Aye, my friend quit after we defeated a wave and waited for the other and we got game over.

      I suspect that the bugging at wave 14+ might be connected with one of the enemy types perhaps not spawning or falling through map or something because it only seem to be happening on the mixed waves that have skeletons, trolls, peasants and spectral echoes. We had the troll-only wave and not only it’s a pretty easy wave to deal with but it does not seem to ever bug out as the mixed does.

      posted in Official News
      Martys
      Martys
    • RE: Polycount Arms & Armor contest for Chivalry has come to a close!

      @zombojoe:

      they were actually scaled up before, someone done goofed at TBS and set their scaling at 1.0 i bet

      You’d think it takes 20MB hotfix to remedy that. You better start working overtime in your efforts infiltrate their ranks to give us some heads up what is actually going on.

      posted in Official News
      Martys
      Martys
    • RE: Polycount Arms & Armor contest for Chivalry has come to a close!

      Well, thinking about it, there isn’t much you can do with a sword to keep it true to the theme. I mean all you can play with is really only the handguard and pommel, and even then you have to keep functionality in check and not take it to over the top.

      Keeping functionality in check and not taking it to far, I do find the Ornamental set quite sexy. And I think they did a pretty good job with the renaissance rapier, though I’d question its usefulness in the mail/plate+shield era.

      And then of course the Hound helmet and the styrian longsword are gems. The sword in particular looks very much like the estoc from dark souls 2.

      But I do have to say that some of them took it way too far. I mean taking a modern composite sports bow and calling it a crossbow is ridiculous. Harbinger has no place in the front line but instead should be defending the stargate. And the final guard is still glad to have survived the Conan’s incident.

      posted in Official News
      Martys
      Martys
    • RE: Revert bubble reduction

      The bubble was not that evil on its own. The main issue was and is what I call “player volume friction”. It’s the player volumes having incredible friction when they move along each other. It’s that, that when you try to jump when too close to somebody you instead start bouncing up and down, never reaching the height of a jump but still loosing the ground under your feet, or the fact you can’t really move around someone at face-hug range because the volume gets stuck rather than sliding along.

      I think that if these issues would somehow be solved, so you could jump when near and move around their bubble without getting blocked, bubble would be as evil as it used to. But then of course, there’s this shit where it actually pushes the opponent away from you, making you miss with shorter weapons.

      So whyle I would like to see these issues solved because the bubble is still present to some extent, I wouldn’t really like the old bubble back.

      Reducing end-feint window would help of course but then again it would somehow nerf CFtP a bit, if you don’t want to hit-trade. There was a discussion about stab feints a while ago and the suggestion I liked the most was to make stabs draw only parry tracers for the first few frames of the attack, that would be worth a testing as well.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      Martys
      Martys
    • RE: Power strikes

      @Oy:

      Are you fighting robots? That would explain metallic sound effects.

      Man I love fighting robots. Don’t have to ever oil my sword.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      Martys
      Martys
    • RE: Throwing hatchets as archer primarys?

      @Tombstone:

      so throwing axes would be a nerf but throwing rocks is completely viable?

      They’re not throwing them by hand.
      Slinging hatchets would be OP as fuck man.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      Martys
      Martys
    • RE: BETA - Chivalry: Medieval Warfare Patch 29 (Balance Patch)

      Slings should perhaps only flinch at full charge.

      posted in Official News
      Martys
      Martys
    • RE: BETA - Chivalry: Medieval Warfare Patch 29 (Balance Patch)

      @rumpelstiltskin:

      I don’t care. Some weapons are bound to be bad.

      Alright, you convinced me. We shall not nerf any weapon because all the other weapons are bound to be bad.

      posted in Official News
      Martys
      Martys