new upload going up now…
Some more remodelling and glitch fixes to the final 2 objectives. Alternative flag capture root as new access to flag… Balcony in hall is now a minstrel gallery, wider and easier to fight on. Door at end of hall is a lot wider, with easier access to the roof.
DONE - treb rock explosions not happening = test
DONE : Voting Concept is great, execution needs work. Some more indication of who has voted, ways to confirm. : display of vote stats plus bots now vote - cos it was annoying me
DONE - Siege Tower run is lengthy. : about 1000 units knocked of run distance and forward spawn at fishing hut activates sooner. but guys, the run length was about standard for official maps - are you SURE you want it shorter!??!?!
DONE : Unclear when Siege Tower was being contested. : to test - sound cue when tower stops now, contested sound added.
DONE : elwebbaro: "marketplace needs less burnables to complete, like 70% of all stalls or something
and any more insights on the following comments from the competition feedback ?
TB Question : “Could do with forwards spawn intervals”. : Not sure what this means, maybe remedied by lengthy run fix
TB Question : “Unclear where to stand when pushing” : Seriously guys, which pushable does make it clear, how is what we have done here not the same as every other pushable in the game, am i missing something??? More detail please?