Same here, no servers showing :( Was working great pre-patch.
Posts made by McT
RE: No servers showing!!!
RE: Add wordfilter
Should be fairly easy to do a comedy word filter once sdk is out. Excellent idea :)
RE: Vangaurds are a little OP
personally I love playing as vangaurd, and I find them most useful when attacking a single enemy with many of my other team memebrs. The spear is accurate enough to hit the enemey without harming my team mates around me and has a good enough reach to ensure that i can steal the kill ;)
however, In a one on one conflict with another player ( say man at arms or knights) the vangaurd is almost useless when the other player can close the gap and drill me with multiple short ranged weapon attacks. In this instance im absolutely screwed and I lose almost every time. So while vangaurds may seem cheap because they always are at the top of the player board that is only because they engage in the right kinds of battles and avoid one on one conflicts with players armed with short ranged weapons.
Ah the voice of reason. VG are not overpowered. If you want overpowered lets talk about speed of knights movement or MAA star trek teleport ability. What kind of advantage is range if you can instantly teleport into my face. Try playing as VG on and duel server against a good knight or maa. Its not the op easy killer people seem to think it is.
RE: Frostbite2 engine?
Destructible meshes have been part of udk for ages.
As for DICE and Frostbite, don’t even bother. DICE used to support the community back in the day. Now they have sold their soul to the devil (EA). The writing was on the wall with the release of BFBC2. Authorized server hosters only, no mod tools. The reasons given were laughable. Oh its too complicated for modders, our production pipeline doesn’t support modding blah blah blah, authorized server hosts means guaranteed performance. Needless to say the balls up that was even trying to connect to EA online at BFBC2 release makes the current chiv server issues seem tiny.
Of course they looked like idiots when the plasma backend was emulated and pirate servers started popping up. Exposing them as the money grabbing activision clones they had become.
You cant have mod tools, but but well feed you a regular steady stream of paid for BF3 dlc (from our ridiculously complicated pipeline that modders couldn’t handle).
I’m just grateful there are still people like Torn Banner who know where it’s really at and continue to support the community. Also for Epic allowing low cost entry into the AAA arena via the UDK.
RE: *PLEASE* enable a PEER TO PEER server option!
Further to the idea of you and your friends hosting your own server have you considered this option?
I’m willing to wager a medium sized turnip that between your group of friends you have enough old pc parts to cobble together some kind of dual core (this game seems to require dual core) headless machine. 2ghz dc/4gb ram should be plenty for a very basic server.
Send all these parts to person in your group with best internet and can leave your new homebrew server powered up.
Assemble parts, put in corner somewhere, connect to internet, attach monitor and keyboard, mouse, install linux, windows whatever. Install dedicated server files for all games your group of friends like to play. Get them all up and running/tested once. At those specs I reckon you could get away with maybe two concurrent game server instances but it all depends. Make sure to enable remote desktop if using windows or ssh etc if linux.
Remove keyboard, monitor, mouse. From there on use remote desktop (or some kind of vnc) or ssh to control server.
If you want even easier control options install some kind of game control panel (a web based interface for managing your server).
After all this effort (it is an effort mind you, but learning is fun right) you will be left with your own dedicated private server capable of hosting an instance of pretty much any game server (might struggle with bf3, but its irrelevant as you cant get those dedi files).
Its what my group of gaming friends do (luckily 1 of them had a spare pc and has a 100/100 internet connection). New game comes out, we wanna server? Not a problem. Work together to configure it then we are playing 10 mins later.
This plan relies on two things only, first that you have the necessary parts (case,mobo,cpu,psu,ram,graphics if not onboard) and second at least a few of you are willing to put the effort in to learn how to set it all up.
RE: Please give us 2-3 smoke pots!
Isla Innocentes bfbc2 as defenders in Rush Mode, most potential for use of smoke ever, snipers have no chance hehe :) Surely that is the point of smoke what ever the age in question, to prevent targeted ranged attack. Totally agree it needs buffing, otherwise its useless.
RE: This Vanguard needs some advice
Currently I am level 33 primary Halberd player that in pub servers is usually on top with an average 4-1+ KDR. While much depends on what class you are playing against and the skill level of that player. tactics radically change.
First off I rarely combo but the Halberd but it is really the only weapon that can effectively combo with speed, distance, doing the 2nd most damage out of the three pole axes. It is nice to have the ability to combo when surrounded and taking out 3 enemies with well timed and aimed combinations. But on the rare occasion when I do combo I rarely slash combo, I try and keep it mixed up with stab-slash-over head or slash-stab-slash as the combo slash after the stab is an under swing and catches many off guard and really good for close range
I find the primary swords too slow and lacking the damage at range and just boring. The spear choices while some have superior reach, also have limitations even with the range of the Branidstock, you cannot combo it. The Fork is fairly fast but again, little damage and you can easily step into their range and F them up.
Second, with the Halberd, learn how to accurately stab and stab a lot to the head. Slash is only good when surrounded or to throw someone off guard after constantly stabbing them to death or too feint. You can also feint the stab but you have to be fast at it. Again I rarely feint and only do it with a superior opponent as most noobs just spam the combo and rarely feint. That is why they are killing you. You have to learn to get in the first shot, that of a stab to the face to prevent their combo spam. This is differs slightly with MAA and Archers as their spams.
Currently avoid archers as their melee is totally OP. Archers ability to parry any heavy weapon indefinitely with a dagger or cudgel then to spam combo is completely OP. I have played archer with only the cudgel and easily taken out 3 heavys far easier than with the Halbred. In my opinion, archers should not get both a huge range advantage then only to have a very strong melee capability. A stupid choice if you ask me. Vanguards are specially vulnerable to the archer both at range and the hyper fast melee combo spam.
To defeat archers requires lots of foot work, dodging and closing in. Once you do, go for the quick stab then weapon switch to the fast hand axe or cudgel and beat them with their own spam. Rarely if ever use the stupid vanguard power lunge unless you totally catch them from behind and you have a clean shot.
Speaking of which, rarely if ever use the Vanguard power lunge. Again, only use it if you have a clear shot from behind and even then reconsider it. The problem is that once it is launched, you create an audible yell which warns the victim and allows them choices to evade. It also is not aim-able after you fire it off, thus you better make sure that you are dead on otherwise you will miss and miss a lot, wasting lots of stam and leaving you frozen for a half a second or more. I cannot tell you how many Vanguards I have taken out as they lunge and miss, when frozen, they are easy targets. The same is true as to how many times the lunge even perfectly aimed, ends up getting me killed. Just don’t use it.
Fighting MAA can also be difficult with even an average player but a good MAA is very difficult. The tricks to taking out these guys is to watch for dodging patterns and adjust your attacks accordingly. I almost always use stab then a swing in the direction of their dodge and they tend to dodge right into the swing if you are successful in your stab. But they also have the combo spam ability and that can be hard to defeat if they get in the first hit. This is where you really need to work on your parrying skills. The trick to parrying in this game is to turn into the direction of the attack and they weapon itself. While many times you will get a luck parry by focusing center mass you will be doing yourself better if you learn to directionally block. Directional blocking really is the most effective even against the dreaded hammer but very true of MAA and Archer spam combos.
The heavy classes are pretty straight forward as much of their attacks are slow enough to parry with the exceptions of some of the stabs and their fast op secondary one handers which most upper end guys are playing. Again, getting in the first stab is essential, keeping them at distance and doing damage then stab them again and again, even if they parry, stab them again or feint and stab them again. Shields are another matter and can quite be a pain. This is when you close in and circle straif to try and get behind and stab them. Another trick that takes lots of practice is the jump stab but many times it can go over a turtleing shield whore. IF that fails then try a few combos. To combo effectively, gain some distance and purposely miss the first swing, this will get them to charge, specially if you have been stabbing them to no avail. This of course is when you have already initiated your combo and they walk right into your combo, then stab them again. Don’t use this combo against MAAs or Archers they are too fast and can close the distance before your slow ass combo can begin. Again the reason why I rarely use it.
So now I have armed you and anyone else who have read this to some of the tricks of Vanguard with Halberd. I have a few more but I don’t want to give away all my secrets. Remember that any tactic over used and players will figure it out and counter it. So occasionally mix it up and you will start pwning. Good Luck.
This courtesy of the KiLa Clan.
Absolutely this ^^ if you prefer the halberd. I would encourage you to the dark side of the spear. It is brilliant weapon. Often in a 1 on 1 against a heavy weapon user, all things being equal and you both attack at same time the spear will connect before the opponent wind up is complete thus resulting in a free hit.
If you held me down at spear point I would say that 1vs 1 against a knight 2 hander you should win 90% of the time. Continually move, always stab with spear and more often than not you will strike before his wind up is complete. If you combine this with side stepping 2 handed knights are easy. A shield or an enemy proficient in feinting complicates matters. Alot of your hits will be deflected or in the case of feinting your mistimed blocks will cost you. In these instances its a case of who makes the first mistake. They only way to win here is to not make the first mistake OR if you can back away far enough lob a throwing axe at their head. A clean score with the throwing axe will allow you to trade hits and win.
Still I crave a counter to the (goddamn cheaty teleport bullshit) forward dodge of a MAA into my face. Once that spam starts there is no escape.
RE: This Vanguard needs some advice
I like to play Vanguard also (although i’m no expert). The ability of other classes to close range is certainly a danger. In particular the MAA dodge forward in to your face. Still haven’t worked out how to avoid certain lmb spam/combo death from this (hopefully a better vg than me can advise).
Blocking can be hit and miss depending on pings. I use spear mostly and sometimes I can block and still get hit (although really that makes sense from a realism stand point, cant expect my 1 inch diameter pole to stop a hammer or large sword).
Probably the best tip I can give is to remember your x axis of movement (left to right). Many an adversary can be quickly stabbed if you move left or right out of their hit arc as they commit to an attack. In this situation your longer pole arm can come into play. Poke them in the side as they career past you. This has the added advantage of negating the benefit of their shield should they be carrying one.
As for range, again, have to agree with you. Whilst it seems that pole arms should have a much greater range than a typical 2 handed sword/axe/hammer this doesn’t appear to be the case in the heat of battle. I often make a stab or over head attack chasing someone down and miss, apparently not in range. Which is odd because when you position yourself what you believe to be a similar range from some arbitrary scenery and test your range you connect. Of course that might just be my imagination.
Oh and now I remember, if you want to rack up the kills, its important to remember vg limitations i.e. no shield. In a team game let the knights and MAA start the fights then run in from the side and poke a few easy kills, then run away again. Yes its a very cheap tactic, but its very effective.