First, I think it’s nice that we get to see where are the enemies when there is one minute left, but why can’t we see them in a 2 team LTS? It was put into chiv so there is no reason 2 team LTS can’t have it too!
About Pirates, I’ll say, nerf the gun by giving less ammo but boost their damn swords! Unless you are really good, fighting multiple enemies alone can be a pain when u need 4 to 6 hit on each of them while every single class need 2 hits to kill a pirate, 3 when they are really, really unlucky! It should deal as much dammage as a spartan one handed or viking
About spartan, I’ll suggest they get normal tracer or strike for their one handed, those are just strange and hit way further than what it show, and the poke is way too fast! Also, in a melee game I think one hit kill weapon don’t have their place so having an unlimited ammo of one hit kill javelin (on pirates and ninja) isn’t for the best, it should deal good dammage but only one hit kill on headshot! Also, too many instant hit with shield or javelin….Also, make the animation of coming a sarissa more fluid cause it doesnt show much when they do.
About samurai, can their huge weapon be actually slow? Put a ninjato vs a naginata, make them strike at the same time, i’d bet the ninjato will flinch, that just doesnt make sense, their weapon are just too fast for the reach dammage they do, and worse is they are so ez to drag! Also, make the spear be not much different from the other spear, the animation of the slash is painful to watch, almost seem like the weapon disapear for a sec…Also, nerf armor, I can throw my shield and weapon into the chest of a samurai and still need a few hit or shoot as a pirate and still need 3 hit to kill…
About Viking, fix those throw animation, most of the time the weapon/shield disapear when thrown but still does dammage! I even saw a viking throw his shield on a teamate and I also got dammage! Spear doesnt have to combo, it’s strong as it is!
About ninja, fix their weapons…exept ninjato (and I’m not talking about the poke), most of their weapon just seem off when it comes to tracers or recovery…the bo, per exemple, can flinch most weapon and hit the second after being hit! Claws…well…they are just strange, I can block them but hell…I’m always thinking how could it be that I need to block in my back for a frontal assault!
About Knight…Halberd…fix plz! It’s again way to fast for dammage and reach AND drag…like the naginata, the drag is actually more effective than a feint because u can change the direction too much while poking, also, fix the mace poke speed…way too fast!
I’ll add, recovery time! You can hit an enemy most of the time, depending on the weapon, almost right after being hit, making a lot of fights ending up in hit trading
Comboing need to be stop if u get hit and didnt flinch at the first strike!
Flinch…it need to be more present!
so thats mostly what I can think off at the moment…