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    Mgqc

    @Mgqc

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    Posts made by Mgqc

    • RE: Everything wrong with this game, and how to fix it!

      @•frogmonkey64:

      I think the balance setup is great… Think about the speeds, reach, and health for characters. They can all be super effective in different ways. It’s all about timing for me the only think that really messes it up when I play is the lag. Lol especially when a vanguards running at you, you brace yourself, and yeah apparently he decided to… Yeah charge you and you just appear dead

      I think my changes would make the game way more balanced, more about skill and less about lame hitbox exploit

      posted in Balance and Game Mechanics
      M
      Mgqc
    • RE: Everything wrong with this game, and how to fix it!

      you disagree with balance?

      posted in Balance and Game Mechanics
      M
      Mgqc
    • RE: Everything wrong with this game, and how to fix it!

      Happy to see the first reply isn’t a complete bashing of my idea and also to see I’m not the only one who think this game deserve some fix! I dunno about the revert since I can’t remember every change but some of what you said seem fair enough!

      posted in Balance and Game Mechanics
      M
      Mgqc
    • Everything wrong with this game, and how to fix it!

      First off, I’ve been playing Chiv since beta and I got to say I dropped the game for almost a year because it didn’t felt as fun as it used to be and I mainly come back when my main games server are down or got a few min to spare…don’t get me wrong, the game is still fun but a lot in it kills it for me

      Feint: It always been a lame but sometime neccessary mechanic but I think it’s time it get nerf, I’m not talking about removing it, but I think it could be nice if it had some kind of cooldown added to it, maybe 2 sec cooldown before you can feint again and perhaps add some restriction for some weapon: Ex: sword cannot feint a poke while other weapons can’t feint slash or overhead, etc!

      Drags and 360: Here is a sensitive matter for most cause as soon as you say drags are broken, the usual messer user will get frustrated and say you are a crybaby for pointing it out…I think the main problem with drags is that it almost work like a feint right now since it mainly make the opponent block at the wrong timing…there isn’t a problem about that, the problem is most of the time, the animation doesn’t fit and you get sword that actually goes through someone without dmg, making him block, only to combo into some speed up attack. Also drags brought the spin-to-win aspect to the game wich is totally boring and actually look ridiculous. Here i’m not talking about removing them, but a little nerf would be great. First off, remove the dmg from back swing because it’s just ridiculous that you can get the full dmg from an overhead almost instantly. Either reduce dmg on delay or put a minimum speed a weapon can have. The dmg could also be different depending from where you touched the target with you weapon cause right now, it seem like hitting with the pommel hit as hard as the tip, making speed up hit way too good. Also, trade are way too effective because flinch almost disapeared, making knights very strong even in 1 v 1, so maybe just adjust some of the flinch time. Maybe make a new riposte for knight, a riposte into kick as in you block into kick would be faster and could combo with other hits to make up for the nerf on drags

      Kick player: Each time I come back tothe game, there is a different way to votekick someone, make it easier, like pressing one button on scoreboard instead of command…Also, put a timer on how many time lasted btw the last time someone hitted an enemy, I think that would MAYBE counter the huge amount of trolls that doesn’t attack anyone and spend their game spamming voice command and crouching…it’s especially frustrating in LTS when you actually wait for these guys

      Bows: Reverse the change on flinch and bows, and perhaps make the warbow one hit kill with the right arrow an archer cause right now, crossbow are almost just as fast to reload, goes further and faster and actually can one hit kill, while having a huge shield to block any incoming arrows…bows are just not as viable right now

      LTS: More LTS server? I mean half of them requires to be level 0-15, and the 3 remaining are a 5 v 5, and a no archer LTS. I think it’s one of the greatest mod but it’s dying!

      Those were my main concern about the game, so be sure to give me your thoughts, I wish TB would! Also, when I’m talking about nerf, use your imagination and don’t think I’m talking about removal of everything or that I want the game to be a boring hit/block/hit/block fest, I want it to be balanced and enjoyable, maybe more realistic like it used to be at start when people didn’t ultra-spin-fest-drag-360 all the time

      posted in Balance and Game Mechanics
      M
      Mgqc
    • RE: Chivalry 2 - not a thing

      @Najo:

      Chivalry 2

      more like, without drags…those are what really kills the game…the ability to move ur weapon OK…but not to slow it and make it do some retarded 360 NO!

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      M
      Mgqc
    • RE: A few thing that need fix imo..

      maa are good in duel because of their dodge, not their weapon…

      posted in Chivalry: Deadliest Warrior
      M
      Mgqc
    • RE: A few thing that need fix imo..

      the fuck ur talking about Eno, I ain’t even nearly bad! I top almost every server I’m in with any class! I do understand the game and that is why I posted this! Sure some people like you might enjoy killing easily with those flaws but you got to admit this game is far from finish and I came up with good point! As for pirate buff on sword its not retarded, u said it will be too good in 1 v 1, sorry to tell you this is a team based game! Duel is a part of it, and wtv…did I say they could one hit kill? no, I just want them to be the same as maa vs knight when fighting a knight and not maa vs king health! Guns DOES need less ammo, squad are way too effective and that kinda kill the game for most, never said anything about dammage reduction!

      posted in Chivalry: Deadliest Warrior
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      Mgqc
    • A few thing that need fix imo..

      First, I think it’s nice that we get to see where are the enemies when there is one minute left, but why can’t we see them in a 2 team LTS? It was put into chiv so there is no reason 2 team LTS can’t have it too!

      About Pirates, I’ll say, nerf the gun by giving less ammo but boost their damn swords! Unless you are really good, fighting multiple enemies alone can be a pain when u need 4 to 6 hit on each of them while every single class need 2 hits to kill a pirate, 3 when they are really, really unlucky! It should deal as much dammage as a spartan one handed or viking

      About spartan, I’ll suggest they get normal tracer or strike for their one handed, those are just strange and hit way further than what it show, and the poke is way too fast! Also, in a melee game I think one hit kill weapon don’t have their place so having an unlimited ammo of one hit kill javelin (on pirates and ninja) isn’t for the best, it should deal good dammage but only one hit kill on headshot! Also, too many instant hit with shield or javelin….Also, make the animation of coming a sarissa more fluid cause it doesnt show much when they do.

      About samurai, can their huge weapon be actually slow? Put a ninjato vs a naginata, make them strike at the same time, i’d bet the ninjato will flinch, that just doesnt make sense, their weapon are just too fast for the reach dammage they do, and worse is they are so ez to drag! Also, make the spear be not much different from the other spear, the animation of the slash is painful to watch, almost seem like the weapon disapear for a sec…Also, nerf armor, I can throw my shield and weapon into the chest of a samurai and still need a few hit or shoot as a pirate and still need 3 hit to kill…

      About Viking, fix those throw animation, most of the time the weapon/shield disapear when thrown but still does dammage! I even saw a viking throw his shield on a teamate and I also got dammage! Spear doesnt have to combo, it’s strong as it is!

      About ninja, fix their weapons…exept ninjato (and I’m not talking about the poke), most of their weapon just seem off when it comes to tracers or recovery…the bo, per exemple, can flinch most weapon and hit the second after being hit! Claws…well…they are just strange, I can block them but hell…I’m always thinking how could it be that I need to block in my back for a frontal assault!

      About Knight…Halberd…fix plz! It’s again way to fast for dammage and reach AND drag…like the naginata, the drag is actually more effective than a feint because u can change the direction too much while poking, also, fix the mace poke speed…way too fast!

      I’ll add, recovery time! You can hit an enemy most of the time, depending on the weapon, almost right after being hit, making a lot of fights ending up in hit trading

      Comboing need to be stop if u get hit and didnt flinch at the first strike!

      Flinch…it need to be more present!

      so thats mostly what I can think off at the moment…

      posted in Chivalry: Deadliest Warrior
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      Mgqc
    • RE: Viking Throwables: Ripostes Enabled/Holding Throw Disabled

      it’s not that they can hold it that I don’t like, it’s mostly the speed of the weapon and the bad animation that comes along with it! For some weapon it’s normal, but some weapons like axes, it just seem like it flew off their hands at light speed ! It should be thrown with the same speed like the throwing axe in chiv!

      posted in Chivalry: Deadliest Warrior
      M
      Mgqc
    • RE: Knights VS Spartans

      Well, I mostly played the sword only for unlocks since I’m not a fan of the knights, still I though that needed a fix!

      posted in Chivalry: Deadliest Warrior
      M
      Mgqc