So have people been playing this?
I’m about 13H in and I’m having alot of fun now. Really getting the hang of stuff - mammoth potential here. Loving it.
Kingdoms Collide is going retail as well!
The two top Melee mods I was watching on the Source Engine, have both gone Retail. BS…and now Kindoms Collide; with Kingdoms Rise:
I don’t think it’s advertisement or stealing players away by posting this, I think they can co-exist. Both fill a genre. One is duel, BS, obviously, which KR will feature, but KR also has classes like Archer, Mage, ect…which allow for a type of Team-play, which can be a fun dynamic. I think some BS players would enjoy KR, and some KR players might enjoy BS, both communities could benefit, both are aimed at niches.
If anyone wants to try the sadly dead mod, you can get a feeling for combat mechanics that will be solid when finished.(IThey’re rough, but if you were in the 2011 beta for Blade Symphony, well, you know how bad THAT was.)
Really recommend looking into it. Can play over there, recommend BS to them, ect. It covers that aspect of Teamplay that BS lacks. Also a good one for not as srs business, I think I’ma gnab it the second it’s available.
Alpha, rough, but looks damn fun.
I spent only 3 hours playing this, I got it as a gift, I wish I could somehow get my friend a refund, but it’s not allowed for games without a true fault.(Not enjoying it is not enough to get a refund.)
I knew it was going to be silly, based off the premise. And I know it’s beta - but it’s also due out in less than two weeks. Unless almost everything completely changes, I can see you tossing aside all the goodwill you’ve gotten from the community.
Trying to balance such varied, and different teams, is nuts. Pirates reload insanely fast for the easy 1-hit kills they can get. The melee combat uses the same animations from Chivalry, even for stuff like Samurai and Vikings, completely different fighting styles. The range is insane. The game is COMPLETELY DOMINATED by range attacks. Historically accurate, perhaps, the one thing in the game that is, but it’s frustrating because I came here to play a medieval game.
I didn’t expect any great sense of balance, given the almost comedic nature of this expansion…but I expected you would at least try.
Watching a Viking chuck his shield at me, over and over as I try to close the distance, is just dumb. Blockable, but dumb. Watching as a Ninja comes in and just hugs you so close and constantly fast attacks, so that you can’t get a real swing off, due to hit stun(Terrible mechanic, by the way.)
I doubt even balance masters like Blizzard, with as many years of balance as StarCraft has, could ever actually get this to a balanced stance.
HiveGaming saved my life. If it were not for HiveGaming, I would not be here today. HiveGaming paid my rent. HiveGaming visited my Grandma in the hospital. HiveGaming gave me a kidney.
HiveGaming can save your life, too. They’re great peoples.
The #1 guy is actually a stat padder. You go onto their forums and find out that his friends let them kill them alot to get his rank.
Pretty obvious when you see he has almost 3x as many Wins as JackBaldy. No one is THAT good.
Yeah, I know he’s #2…he is to good lol.
50x - no wins.
Just got the game the other night.
Played one random match, quit out to change some settings, joined another server.
DOing it’s whole “Intro” thing to who you are fighting, and I see “JackBaldy; Global Rank 2”
I go “Oh no, not you…”
Some spectator laughs. Having zero experience i proceed to be decimated in every way possible it is in that game. I fight for 2+ hours, trying to beat him, not even winning one round. Other players came and went, trying to beat him, but could not either. Guy’s a beast.
The #1 guy I thought would be pretty fearsome, but going to the BS forums, and looking at the Leaderboard…pretty obvious what’s been happening. JB has like 1200 wins, 100 losses. The #1 guy has 2666 wins, and 140 losses. More than double JB’s…cmon, no man can be that beastly. Looking at their forums, seems his friends let him kill them to get his rank up - now that’s lame. :P
Still, it’s funny, I just remember playing with him / against him in Chivalry, and the Team he was on, was the winning Team in Chivalry.
In BS - it seems, that fighting The Baldy results in death. So much so, that most people refuse to fight him. Weirdest part is I can’t tell how he is doing it. I went on to win every match against like 4 other guys for an hour, but I still couldn’t get him more than half-way.
The Legend of The Baldy lives on, in other games. I wonder what he’ll go to after BS? It’s strange, never heard of him til Chivalry, but now when I see him in a game - I know i am going to lose. He seems like he’d be real big into E-Sports like this.
By the way, he’s actually really cool, never saw him talk in Chivalry, but he was on Mic in BS and was overall incredibly relaxed and kept correcting mistakes you’d make.
I fought the #11 guy today and managed to beat him twice, to which he start flipping the fuck out and rage quitted. I beat the Rank #30 guy a few times and he just kept talking on his mic like “Man, I just don’t want to deal with this today…”
So, I’d say, considering He’s Rank #2 and he never bitches, that’s cool.
Yeah, I played the beta when it was a mod.
Now it’s gone full on Retail.
And it’s INCREDIBLE.
And people said Source “Couldn’t do fun melee” This, on top of Zeno Clash, and several other games, prove that sentiment wrong.
Jack Baldy is in this game. I just lost to him… 50 - 0.
Perhaps one of the greatest Sandbox MMO’s ever made, and flew under everyones radar. It was such an addicting game…
I had some of my favorite moments in my history of gaming in that. Being an illegal arms dealer. Tricking the police & escaping. Just generally psych’ing out people in the Police zones by whipping out my gun then putting it away.
Also, the dirty cops. Prison breaks. Raiding other factions HQ’s. Taking over cities. Random Alien infestations that forced everyone to work together, or we’d be overrun.
There was fight clubs in peoples houses, and just the way housing worked was wonderful.
One of my favorite moments is, I can remember running away from some cops or so(I was a Merc, I had my target and got him), warping into my House and seeing two guys standing there. They had hacked my apartment and were waiting for me. They were from a rival faction, and made some snarky comments, then mowed me down.
Full loot PVP. Player run entirely. No real restrictions on what you can do. Then they released it to retail, with a monthly fee and well, it just kinda flopped because it wasn’t ready.
One fun aspect is that if you forget to buy a Clone…your character can perma-die.
I remember one time when some Police wanted to check my PP(Penalty Points, you get for killing someone), I was /dancing at the moment and I said I had to wait for the animation to finish. Then took off like a bolt of lightning as soon as it did, guns flying off in the backround as I ran for a teleporter and then ran from one to another, teleporting to a bunch of different places to throw them off my trail.
Ah, the memories of the game that I played like an addict. IT was sad when it went retail, I tried it though, but barely anyone bought the game, and so it became a ghost town. IT just wasn’t ready to sell yet! If they had just waited…
One time we took of Manhattan from the Police, and then we forced them outta New York too. They were confined to their HQ. We raided that, but met much resistance, and eventually were wiped out after a many hour long battle.
It was never a pretty game, nor even a game with good shooter mechanics. But completely player run MMO’s…something so fun about them, especially if people play them right.
I can’t get the YouTube tags to work…
I went in for the 110$ package…I can’t believe I did it.
But I have so much faith in what he’s said. Reading his website, it’s like he read my mind in everything I thought about the MMO market today.
Also, the 5,000$ Tiers are cool…you can HAVE YOUR OWN GOD DAMNED ISLAND!
Just hit the 1,000,000$ mark.
Half-way there, and 3 weeks to go!
! Glad as hell she’s dead. Hated her in the first season. Despised her in the second…and completely wanted to slap the living shit out of her in the third. She was a DRAMA WHORE, who needed to die.
And it ended, albeit a little strangely.
Woodberry is still inhabitable, no?
This game is built upon three main pillars of gameplay, RvR, crafting and housing. These will receive all the development love they need to be great, and all these systems will be in place when we go LIVE. What differentiates Camelot Unchained from other games with similar systems is that we will tightly intertwine these pillars with each other. Here are some key elements for crafting and housing:
·Camelot Unchained features a totally player-driven economy. There won’t be drops from the NPCs, no redeemable tokens or anything like that.
·There will be a “pure” crafter class with its own unique leveling track.
·There will be no auction house for player-created items. Crafters can have their own stores and either sell there or directly to players in a bazaar-like setting.
·Crafters will be able to build a wide variety of items, including weapons, armor, siege equipment and more.
·Our housing system will allow players to construct everything from huts to mines, and to fortify and rebuild massive structures.
·Players will be able to build structures throughout the world, in both safe and contested areas.
We will go into more detail about these systems, but in the meantime, for more information about them, please refer to the Foundational Principles on our website (www.camelotunchained.com)
Mark has always called his online games evolutionary with a mix of revolutionary features. This one will be no different, as it will draw a lot of inspiration from “old school” games and MMORPGs while also mixing in some new features. In the rush to cash in on the WoW phenomenon, publishers/designers tried to simply “out-WoW WoW”, leading to most MMORPGs becoming more risk-averse, more “casual player”-focused, and overall, less challenging. This produced, among other things, a loss of the pride and sense of accomplishment that came from succeeding in the older, more difficult titles. We’re not talking about spawn-camping for 24 hours straight, but rather the sense of pride from succeeding in a challenging game rather than one which hands you everything on a silver platter. In CU, you will have to earn your skills by deeds, and they will increase slowly over time. Magical items will not be found everywhere like road-kill on highways, so gamers won’t feel the pressure to “keep up with the Gandalfs.”
GO GO GO! 12 hours and 1/4th of the way there already! He’ll put in 2,000,000 of his OWN when he hits the goal!