I know you stated that the fps wasn’t locked at 90, but even if it was it’s not that bad.
See, you can still run 120hz on your monitor with vsync off. And it really should be turned off because vsync results in massive input lag which makes your every reaction slower.
And even with only 90fps ingame you still benefit alot from 120hz due to reduced visible tearing and flickering when the camera and other things are moving, since ingame fps and monitor refresh rate are two completely different things.
Back in the crt monitor days I played counter-strike on a crt monitor with 240hz@640x480 and 100fps ingame. It felt much smoother than running 100hz even though the ingame framerate was caped at 100fps. And believe it or not, that monitor lasted 2 years before it burned out ^^
Though 120 vs 100 doesn’t bring much (if any, I wouldn’t know) skill benefit, 120 looks better and I would take it if I can get it. I don’t think people need to support being passive on issues.
Not intending to offend, but you’re definitely ahead of the suckups on other forums laughingly throwing their arms in support of 30fps locks with no comment from the devs.
Agreed, for me 120 / 100hz (or fps for that matter) makes no difference in terms of playing the game. It’s smoother and easier on the eyes though which is always a relief. Below 90hz (refreshrate, not fps) I start noticing tearing that actually effects my performance though, at least in game’s where you turn around very fast as you don’t get the same visibility.
Last Team Standing Arena and The FFA Battlefield map are where I usually have my MAA berserk sprees.
Oddly enough the chorus to this song will blast through my head.(0m18s)
Though honestly they happen so often that I don’t really have any specific details(a fair amount of them end in me getting raped). They pretty much involve getting in everyone’s face and destroying them. The FFA Battlefield map is probably my favorite though.
Example: Sprinting makes you breath heavily, which affects your aim, stamina and fogs up your helmet. Opening the helmet clears up your view and improves your aim, but removes the HUD and AI-enhanced audio. Getting shot at blurs your vision but temporarily improves your stamina, hearing and aim!
This is what really grabbed my attention. its a whole lot of fun to experience that level of immersive combat. and in this day and age of gaming, every little detail counts towards the bigger picture.
This kept happening with Tribes:Ascend when it was first released. As the developers put more time into the patches, stuff like this gets fixed over time. I think they are just more focused on getting things fixed in game first.
Imagine a Knight that survives a BBQ oil pot style and after your done telling him his chambermaid is a chicken or something like that. you see this molten charcoal colored figure come barreling out of the smoke and ashes, wielding a blazing axe aimed right for your head.
Of course no man could survive that as its not scripted in the game but this is all about movie-moments is it not?
It’d look amazing. I mean the screams for burning to death are already at that level of “Holy shit, I don’t wanna hear this!” level, now if they had such an animation & model to go with it…