Some good points first: graphics, animations, customisation, touches like picking up objects, environment interaction are all very good. Map design seems decent too.
Voice over work isn’t as good as Chiv1, but isn’t terrible.
The main issue I have is core gameplay: playing Chiv2 last night I was a bit disappointed.
So: RMB to hold block. In chiv1 you rmb to block, your block only lasts a moment then drops, meaning timing is key. And therefore judging the timing correctly is an important skill.
Currently chiv2 you can hold your block for ages, with stamina slowly dripping away. Now while the block can be broken by kicks or heavy attacks - that works fine in one on ones. But if you attack a group and one in the group simply holds their block as a defender, your attack will be absorbed by them meaning every bastard nearby hacks you to pieces before you can recover.
To test this I grabbed a friend and did a combo of knight running up to and blocking enemies and me, with a maul, following them around and popping heads when people got blocked.
The only time it didn’t really work is if you got surrounded or flanked, but chivalry doesn’t exactly harbour such team work or tactics. As long as you didn’t charge through a group of enemy you could easily decimate them. I played for a few hours last night and eventually left, not because I was tired and stayed up too late gaming, like happened when I started playing chiv1 many years ago, but because I was a bit bored of this gameplay.
It did just seem like a big cluster of people LMB and overheading hoping to get lucky
Also while gameplay speed is fine, windups seem to take an age.
So for me the core gameplay while technically works, just isn’t as much fun as chivalry1
P.s. it seems like it is trying to be like Mordhau when what your playerbase wants is a game that more like an updated, less buggy Chiv1. Hell, at least it’s not as bad as Mirage :P