Hi everyone.
The main question is: am I able to mimic human player’s combat style for AI with controlling different kinds of attacks available ingame, using feints etc? Final goal: creation of some kind of ‘ideal player’ with the difficulty tuning.
I also don’t have any experience with UDK so any links and specific suggestions where to start are welcome. The question raised from the fact that I’m not sure if I can have such a control on the specific game mechanics with UDK as described above.