Hey there, fellow playtesters.
As short of a notice as this may be, our objective is to help Tornbanner get a presentation build ready for PAX. We’re short on time!
We’ve discussed this in the chat, now it’s time to take it to the next level.
During this test, we are to play TO-Gov and TO-Ravine about three times each, two times at the least.
We are to focus on completing the objectives with a variety of class selections, while the teams have equal loadouts.
We’ll discuss the loadouts shortly before the events after we’ve tested the classes with this week’s changes.
Our goal is to collect balance information regarding the two maps for multiple players vs multiple players.
We’re focusing on:
- Overall bias towards one team or another
- Difficulty/Lack of Difficulty in attacking
This includes respawn times, respawn distance and map bottlenecks that are easy to defend, as well as specific issues that give the attackers advantages/disadvantages in holding the objective for a long period of time.
- Difficulty/Lack of Difficulty in defending
This includes the above as well as the advantage of holding a position, including minor class balance issues.
For example, using tinker mines to completely block and control one of the only major ways to reach the objective.
A very clear example of this is using the mine in TO-Ravine under the slanted stone gate to the entrance of Objective B, causing the mine to activate when enemies reach its proximity from the other side of the slab.
- Average objective ratio and length - Making sure we make the most of those 10 minutes!
- Of course, if we come across game bugs during the match, remember to list them report them afterwards!
- Anything helpful you can come up with!
I’ve prepared a small poll for us on Doodle.com by Killer Crabs’ recommendation.
I’ve included the most reasonable start times for this event considering work-hours and time-zone differences.
This event is probably going to last about an hour to an hour and a half. We can obviously test more if we are able and willing.
It seems our most-probable options thus far are:
- Friday - 20:00-21:30 GMT - 8 Players - 4v4
- Saturday - 17:00-18:30 GMT - 8 Players - 4v4
- Friday - 17:00-18:30 GMT - 7 players - 3v3 + 1 Spec - Shameless bias towards Xyl who’s proven himself in his analytical abilities
We’ll pick the 2 of the most popular times to make sure most people have a chance to participate.
If we won’t have enough players for a 6v6, then we’ll have to make do with as many as we can gather, hopefully at least a 4v4.
In any case, we’ll keep trying this every weekend until we can gather enough players.
I advise you to leave out your steam profile on the comment section of the doodle poll, so that we can contact each other more smoothly.
This plan will only be successful if we all take responsibility and work together!
I can’t promise that I’ll be here to organise this event properly, so add each other, talk to each other. If we stay communicative there shouldn’t be any issue.
Have fun and good luck!